Modernize std::set_intersection with ranges

This commit is contained in:
mitaclaw
2024-09-28 22:33:13 -07:00
parent 728663bdc0
commit 88a1a5b4f2
2 changed files with 5 additions and 6 deletions

View File

@ -631,10 +631,10 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_Config.backend_info.AAModes.clear();
g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size()));
// We only want AA modes that are supported for both the color and depth textures. Probably
// the support is the same, though. rbegin/rend are used to swap the order ahead of time.
std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(),
depth_aa_modes.rend(),
std::back_inserter(g_Config.backend_info.AAModes));
// the support is the same, though. views::reverse is used to swap the order ahead of time.
std::ranges::set_intersection(color_aa_modes | std::views::reverse,
depth_aa_modes | std::views::reverse,
std::back_inserter(g_Config.backend_info.AAModes));
}
else
{