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Modernize std::set_intersection
with ranges
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@ -631,10 +631,10 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_Config.backend_info.AAModes.clear();
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g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size()));
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// We only want AA modes that are supported for both the color and depth textures. Probably
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// the support is the same, though. rbegin/rend are used to swap the order ahead of time.
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std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(),
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depth_aa_modes.rend(),
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std::back_inserter(g_Config.backend_info.AAModes));
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// the support is the same, though. views::reverse is used to swap the order ahead of time.
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std::ranges::set_intersection(color_aa_modes | std::views::reverse,
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depth_aa_modes | std::views::reverse,
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std::back_inserter(g_Config.backend_info.AAModes));
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}
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else
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{
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