Allow enabling memory card writes for netplay clients, instead of just the server.

This commit is contained in:
John Chadwick 2013-04-07 13:04:44 -04:00 committed by Rachel Bryk
parent c7abf7e8d2
commit 8ce0d43717

View File

@ -334,11 +334,12 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
padbuf_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnPadBuffHelp, this);
bottom_szr->Add(padbuf_spin, 0, wxCENTER);
bottom_szr->Add(padbuf_btn);
m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
m_memcard_write->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &NetPlayDiag::OnMemcardWriteCheck, this);
bottom_szr->Add(m_memcard_write, 0, wxCENTER);
}
m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
m_memcard_write->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &NetPlayDiag::OnMemcardWriteCheck, this);
bottom_szr->Add(m_memcard_write, 0, wxCENTER);
bottom_szr->AddStretchSpacer(1);
bottom_szr->Add(quit_btn);