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change SetButtonFont to SetFont (Works the same on windows, SetButtonFont is not available on linux)
fix char* to wxstring in netplay (unicode bugs) fix changegame in netplay to show the correct name for the chosen game git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4178 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -72,7 +72,7 @@ void CLogWindow::CreateGUIControls()
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for (int i = 0; i < MAX_LOGLEVEL; ++i) wxLevelsUse.Add(wxString::Format(wxT("%s"), wxLevels.Item(i).c_str()));
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m_verbosity = new wxRadioBox(this, IDM_VERBOSITY, wxT("Verbosity"), wxDefaultPosition, wxDefaultSize, wxLevelsUse, 0, wxRA_SPECIFY_ROWS, wxDefaultValidator);
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// Don't take up so much space
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m_verbosity->SetButtonFont(wxFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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m_verbosity->SetFont(wxFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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// Font
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wxChoice * m_FontChoice = new wxChoice(this, IDM_FONT, wxDefaultPosition, wxDefaultSize, * new wxArrayString(), 0, wxDefaultValidator);
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