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EmuCodeBlock: Place ConvertDoubleToSingle temporaries on the stack
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@ -855,9 +855,6 @@ void EmuCodeBlock::Force25BitPrecision(X64Reg output, const OpArg& input, X64Reg
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}
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}
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alignas(16) static u32 temp32;
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alignas(16) static u64 temp64;
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// Since the following float conversion functions are used in non-arithmetic PPC float instructions,
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// they must convert floats bitexact and never flush denormals to zero or turn SNaNs into QNaNs.
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// This means we can't use CVTSS2SD/CVTSD2SS :(
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@ -986,10 +983,13 @@ void EmuCodeBlock::ConvertDoubleToSingle(X64Reg dst, X64Reg src)
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FixupBranch continue2 = J(true);
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SetJumpTarget(denormalConversion);
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MOVSD(M(&temp64), src);
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FLD(64, M(&temp64));
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FSTP(32, M(&temp32));
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MOVSS(dst, M(&temp32));
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// We're using 8 bytes on the stack
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SUB(64, R(RSP), Imm8(8));
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MOVSD(MatR(RSP), src);
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FLD(64, MatR(RSP));
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FSTP(32, MatR(RSP));
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MOVSS(dst, MatR(RSP));
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ADD(64, R(RSP), Imm8(8));
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FixupBranch continue3 = J(true);
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SwitchToNearCode();
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