EmuCodeBlock: Place ConvertDoubleToSingle temporaries on the stack

This commit is contained in:
MerryMage 2017-03-24 10:34:47 +00:00
parent c5cc781205
commit 918d7fa3d1

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@ -855,9 +855,6 @@ void EmuCodeBlock::Force25BitPrecision(X64Reg output, const OpArg& input, X64Reg
}
}
alignas(16) static u32 temp32;
alignas(16) static u64 temp64;
// Since the following float conversion functions are used in non-arithmetic PPC float instructions,
// they must convert floats bitexact and never flush denormals to zero or turn SNaNs into QNaNs.
// This means we can't use CVTSS2SD/CVTSD2SS :(
@ -986,10 +983,13 @@ void EmuCodeBlock::ConvertDoubleToSingle(X64Reg dst, X64Reg src)
FixupBranch continue2 = J(true);
SetJumpTarget(denormalConversion);
MOVSD(M(&temp64), src);
FLD(64, M(&temp64));
FSTP(32, M(&temp32));
MOVSS(dst, M(&temp32));
// We're using 8 bytes on the stack
SUB(64, R(RSP), Imm8(8));
MOVSD(MatR(RSP), src);
FLD(64, MatR(RSP));
FSTP(32, MatR(RSP));
MOVSS(dst, MatR(RSP));
ADD(64, R(RSP), Imm8(8));
FixupBranch continue3 = J(true);
SwitchToNearCode();