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Actually use the timeout requested in Wiiuse in OSX, and if there is no BT device or it's disabled, catch it so we don't get stuck in an infinite loop
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5049 8ced0084-cf51-0410-be5f-012b33b47a6e
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24
Externals/WiiUseSrc/Src/io_osx.m
vendored
24
Externals/WiiUseSrc/Src/io_osx.m
vendored
@ -41,6 +41,7 @@
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#import <IOBluetooth/objc/IOBluetoothDevice.h>
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#import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h>
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#import <IOBluetooth/objc/IOBluetoothL2CAPChannel.h>
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#import <IOBluetooth/objc/IOBluetoothHostController.h>
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IOBluetoothDeviceInquiry *bti;
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IOBluetoothDevice * btd;
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@ -183,10 +184,10 @@ static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
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SearchBT *sbt;
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ConnectBT *cbt;
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void detectWiimote() {
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void detectWiimote(int timeout) {
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[bti setDelegate: sbt];
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[bti setInquiryLength:20];
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[bti setInquiryLength:timeout];
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[bti setSearchCriteria:kBluetoothServiceClassMajorAny majorDeviceClass:0x05 minorDeviceClass:0x01];
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[bti setUpdateNewDeviceNames:NO];
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@ -226,13 +227,22 @@ int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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sbt = [[SearchBT alloc] init];
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cbt = [[ConnectBT alloc] init];
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bti = [[IOBluetoothDeviceInquiry alloc] init];
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IOBluetoothHostController *bth = [[IOBluetoothHostController alloc] init];
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if([bth addressAsString] == nil)
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{
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// Method addressAsString will return nil since it can't find a device
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WIIUSE_INFO("No BT device");
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[bth release];
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[pool release];
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return 0; // 0 Wiimotes found
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}
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sbt = [[SearchBT alloc] init];
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cbt = [[ConnectBT alloc] init];
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bti = [[IOBluetoothDeviceInquiry alloc] init];
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detectWiimote();
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detectWiimote(timeout);
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CFRunLoopRun();
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CFRunLoopRun();
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found_wiimotes = 0;
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