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IOS: Hang PPC when reloading IOS for a PPC title launch
The PPC is supposed to be held in reset when another version of IOS is in the process of being launched for a PPC title launch. Probably doesn't matter in practice, though the inaccuracy was definitely observable from the PPC.
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@ -127,7 +127,7 @@ void ESDevice::FinishInit()
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if (s_title_to_launch != 0)
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{
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NOTICE_LOG_FMT(IOS, "Re-launching title after IOS reload.");
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LaunchTitle(s_title_to_launch, true);
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LaunchTitle(s_title_to_launch, HangPPC::No, true);
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s_title_to_launch = 0;
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}
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}
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@ -270,7 +270,7 @@ IPCReply ESDevice::SetUID(u32 uid, const IOCtlVRequest& request)
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return IPCReply(IPC_SUCCESS);
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}
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bool ESDevice::LaunchTitle(u64 title_id, bool skip_reload)
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bool ESDevice::LaunchTitle(u64 title_id, HangPPC hang_ppc, bool skip_reload)
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{
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m_title_context.Clear();
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INFO_LOG_FMT(IOS_ES, "ES_Launch: Title context changed: (none)");
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@ -290,15 +290,15 @@ bool ESDevice::LaunchTitle(u64 title_id, bool skip_reload)
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// likely make the system menu crash. Doing this is okay as anyone who has the shop
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// also has the system menu installed, and this behaviour is consistent with what
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// ES does when its DRM system refuses the use of a particular title.
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return LaunchTitle(Titles::SYSTEM_MENU);
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return LaunchTitle(Titles::SYSTEM_MENU, hang_ppc);
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}
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if (IsTitleType(title_id, ES::TitleType::System) && title_id != Titles::SYSTEM_MENU)
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return LaunchIOS(title_id);
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return LaunchIOS(title_id, hang_ppc);
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return LaunchPPCTitle(title_id, skip_reload);
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}
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bool ESDevice::LaunchIOS(u64 ios_title_id)
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bool ESDevice::LaunchIOS(u64 ios_title_id, HangPPC hang_ppc)
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{
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// A real Wii goes through several steps before getting to MIOS.
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//
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@ -311,7 +311,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
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if (ios_title_id == Titles::BC)
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{
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NOTICE_LOG_FMT(IOS, "BC: Launching MIOS...");
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return LaunchIOS(Titles::MIOS);
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return LaunchIOS(Titles::MIOS, hang_ppc);
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}
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// IOS checks whether the system title is installed and returns an error if it isn't.
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@ -323,7 +323,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
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const ES::TicketReader ticket = FindSignedTicket(ios_title_id);
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ES::Content content;
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if (!tmd.IsValid() || !ticket.IsValid() || !tmd.GetContent(tmd.GetBootIndex(), &content) ||
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!m_ios.BootIOS(ios_title_id, GetContentPath(ios_title_id, content)))
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!m_ios.BootIOS(ios_title_id, hang_ppc, GetContentPath(ios_title_id, content)))
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{
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PanicAlertFmtT("Could not launch IOS {0:016x} because it is missing from the NAND.\n"
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"The emulated software will likely hang now.",
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@ -333,7 +333,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
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return true;
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}
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return m_ios.BootIOS(ios_title_id);
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return m_ios.BootIOS(ios_title_id, hang_ppc);
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}
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bool ESDevice::LaunchPPCTitle(u64 title_id, bool skip_reload)
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@ -364,7 +364,7 @@ bool ESDevice::LaunchPPCTitle(u64 title_id, bool skip_reload)
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{
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s_title_to_launch = title_id;
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const u64 required_ios = tmd.GetIOSId();
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return LaunchTitle(required_ios);
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return LaunchTitle(required_ios, HangPPC::Yes);
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}
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m_title_context.Update(tmd, ticket, DiscIO::Platform::WiiWAD);
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@ -47,7 +47,7 @@ public:
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static void FinalizeEmulationState();
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ReturnCode DIVerify(const ES::TMDReader& tmd, const ES::TicketReader& ticket);
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bool LaunchTitle(u64 title_id, bool skip_reload = false);
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bool LaunchTitle(u64 title_id, HangPPC hang_ppc = HangPPC::No, bool skip_reload = false);
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void DoState(PointerWrap& p) override;
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@ -346,7 +346,7 @@ private:
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ContextArray::iterator FindActiveContext(s32 fd);
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ContextArray::iterator FindInactiveContext();
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bool LaunchIOS(u64 ios_title_id);
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bool LaunchIOS(u64 ios_title_id, HangPPC hang_ppc);
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bool LaunchPPCTitle(u64 title_id, bool skip_reload);
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bool IsActiveTitlePermittedByTicket(const u8* ticket_view) const;
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@ -433,7 +433,7 @@ static constexpr SystemTimers::TimeBaseTick GetIOSBootTicks(u32 version)
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// Passing a boot content path is optional because we do not require IOSes
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// to be installed at the moment. If one is passed, the boot binary must exist
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// on the NAND, or the call will fail like on a Wii.
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bool Kernel::BootIOS(const u64 ios_title_id, const std::string& boot_content_path)
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bool Kernel::BootIOS(const u64 ios_title_id, HangPPC hang_ppc, const std::string& boot_content_path)
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{
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// IOS suspends regular PPC<->ARM IPC before loading a new IOS.
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// IPC is not resumed if the boot fails for any reason.
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@ -453,6 +453,9 @@ bool Kernel::BootIOS(const u64 ios_title_id, const std::string& boot_content_pat
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return false;
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}
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if (hang_ppc == HangPPC::Yes)
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ResetAndPausePPC();
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if (Core::IsRunningAndStarted())
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CoreTiming::ScheduleEvent(GetIOSBootTicks(GetVersion()), s_event_finish_ios_boot, ios_title_id);
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else
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@ -97,6 +97,12 @@ enum class MemorySetupType
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Full,
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};
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enum class HangPPC : bool
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{
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No = false,
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Yes = true,
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};
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void RAMOverrideForIOSMemoryValues(MemorySetupType setup_type);
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void WriteReturnValue(s32 value, u32 address);
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@ -132,7 +138,8 @@ public:
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u16 GetGidForPPC() const;
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bool BootstrapPPC(const std::string& boot_content_path);
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bool BootIOS(u64 ios_title_id, const std::string& boot_content_path = "");
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bool BootIOS(u64 ios_title_id, HangPPC hang_ppc = HangPPC::No,
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const std::string& boot_content_path = {});
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void InitIPC();
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u32 GetVersion() const;
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