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CMake: use CMAKE_OSX_ARCHITECTURES
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@ -2,8 +2,9 @@
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# General setup
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#
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cmake_minimum_required(VERSION 3.5.0)
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project(dolphin-emu)
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set(CMAKE_OSX_ARCHITECTURES "x86_64")
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project(dolphin-emu)
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option(USE_EGL "Enables EGL OpenGL Interface" OFF)
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option(TRY_X11 "Enables X11 Support" ON)
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option(USE_SHARED_ENET "Use shared libenet if found rather than Dolphin's soon-to-compatibly-diverge version" OFF)
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@ -305,15 +306,12 @@ if(APPLE)
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set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr")
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endif()
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# Identify the target system:
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# Ask for 64-bit binary.
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set(TARGET_FLAGS "-arch x86_64")
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# Minimum OS X version.
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# This is inserted into the Info.plist as well.
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# Note that the SDK determines the maximum version of which optional
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# features can be used, not the minimum required version to run.
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set(OSX_MIN_VERSION "10.9")
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set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
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set(TARGET_FLAGS "-mmacosx-version-min=${OSX_MIN_VERSION}")
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# Do not warn about frameworks that are not available on all architectures.
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# This avoids a warning when linking with QuickTime.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
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