HW: Move DSP variables to Core::System.

This commit is contained in:
Admiral H. Curtiss 2022-10-02 05:13:55 +02:00
parent c84835c53c
commit 95cace837a
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4 changed files with 278 additions and 187 deletions

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@ -26,18 +26,20 @@
#include <memory>
#include "AudioCommon/AudioCommon.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
#include "Core/HW/HSP/HSP.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
namespace DSP
{
@ -125,108 +127,125 @@ union ARAM_Info
};
};
// STATE_TO_SAVE
static ARAMInfo s_ARAM;
static AudioDMA s_audioDMA;
static ARAM_DMA s_arDMA;
static UDSPControl s_dspState;
static ARAM_Info s_ARAM_Info;
// Contains bitfields for some stuff we don't care about (and nothing ever reads):
// CAS latency/burst length/addressing mode/write mode
// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
static u16 s_AR_MODE;
static u16 s_AR_REFRESH;
static int s_dsp_slice = 0;
struct DSPState::Data
{
ARAMInfo aram;
AudioDMA audio_dma;
ARAM_DMA aram_dma;
UDSPControl dsp_control;
ARAM_Info aram_info;
// Contains bitfields for some stuff we don't care about (and nothing ever reads):
// CAS latency/burst length/addressing mode/write mode
// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
u16 aram_mode;
u16 aram_refresh;
int dsp_slice = 0;
static std::unique_ptr<DSPEmulator> s_dsp_emulator;
std::unique_ptr<DSPEmulator> dsp_emulator;
static bool s_dsp_is_lle = false;
bool is_lle = false;
CoreTiming::EventType* event_type_generate_dsp_interrupt;
CoreTiming::EventType* event_type_complete_aram;
};
DSPState::DSPState() : m_data(std::make_unique<Data>())
{
}
DSPState::~DSPState() = default;
// time given to LLE DSP on every read of the high bits in a mailbox
static const int DSP_MAIL_SLICE = 72;
constexpr int DSP_MAIL_SLICE = 72;
void DoState(PointerWrap& p)
{
if (!s_ARAM.wii_mode)
p.DoArray(s_ARAM.ptr, s_ARAM.size);
p.DoPOD(s_dspState);
p.DoPOD(s_audioDMA);
p.DoPOD(s_arDMA);
p.Do(s_ARAM_Info);
p.Do(s_AR_MODE);
p.Do(s_AR_REFRESH);
p.Do(s_dsp_slice);
auto& state = Core::System::GetInstance().GetDSPState().GetData();
s_dsp_emulator->DoState(p);
if (!state.aram.wii_mode)
p.DoArray(state.aram.ptr, state.aram.size);
p.DoPOD(state.dsp_control);
p.DoPOD(state.audio_dma);
p.DoPOD(state.aram_dma);
p.Do(state.aram_info);
p.Do(state.aram_mode);
p.Do(state.aram_refresh);
p.Do(state.dsp_slice);
state.dsp_emulator->DoState(p);
}
static void UpdateInterrupts();
static void Do_ARAM_DMA();
static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate = 0);
static CoreTiming::EventType* s_et_GenerateDSPInterrupt;
static CoreTiming::EventType* s_et_CompleteARAM;
static void CompleteARAM(u64 userdata, s64 cyclesLate)
{
s_dspState.DMAState = 0;
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.dsp_control.DMAState = 0;
GenerateDSPInterrupt(INT_ARAM);
}
DSPEmulator* GetDSPEmulator()
{
return s_dsp_emulator.get();
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return state.dsp_emulator.get();
}
void Init(bool hle)
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
Reinit(hle);
s_et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
s_et_CompleteARAM = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
state.event_type_generate_dsp_interrupt =
CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
state.event_type_complete_aram = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
}
void Reinit(bool hle)
{
s_dsp_emulator = CreateDSPEmulator(hle);
s_dsp_is_lle = s_dsp_emulator->IsLLE();
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.dsp_emulator = CreateDSPEmulator(hle);
state.is_lle = state.dsp_emulator->IsLLE();
if (SConfig::GetInstance().bWii)
{
s_ARAM.wii_mode = true;
s_ARAM.size = Memory::GetExRamSizeReal();
s_ARAM.mask = Memory::GetExRamMask();
s_ARAM.ptr = Memory::m_pEXRAM;
state.aram.wii_mode = true;
state.aram.size = Memory::GetExRamSizeReal();
state.aram.mask = Memory::GetExRamMask();
state.aram.ptr = Memory::m_pEXRAM;
}
else
{
// On the GameCube, ARAM is accessible only through this interface.
s_ARAM.wii_mode = false;
s_ARAM.size = ARAM_SIZE;
s_ARAM.mask = ARAM_MASK;
s_ARAM.ptr = static_cast<u8*>(Common::AllocateMemoryPages(s_ARAM.size));
state.aram.wii_mode = false;
state.aram.size = ARAM_SIZE;
state.aram.mask = ARAM_MASK;
state.aram.ptr = static_cast<u8*>(Common::AllocateMemoryPages(state.aram.size));
}
s_audioDMA = {};
s_arDMA = {};
state.audio_dma = {};
state.aram_dma = {};
s_dspState.Hex = 0;
s_dspState.DSPHalt = 1;
state.dsp_control.Hex = 0;
state.dsp_control.DSPHalt = 1;
s_ARAM_Info.Hex = 0;
s_AR_MODE = 1; // ARAM Controller has init'd
s_AR_REFRESH = 156; // 156MHz
state.aram_info.Hex = 0;
state.aram_mode = 1; // ARAM Controller has init'd
state.aram_refresh = 156; // 156MHz
}
void Shutdown()
{
if (!s_ARAM.wii_mode)
auto& state = Core::System::GetInstance().GetDSPState().GetData();
if (!state.aram.wii_mode)
{
Common::FreeMemoryPages(s_ARAM.ptr, s_ARAM.size);
s_ARAM.ptr = nullptr;
Common::FreeMemoryPages(state.aram.ptr, state.aram.size);
state.aram.ptr = nullptr;
}
s_dsp_emulator->Shutdown();
s_dsp_emulator.reset();
state.dsp_emulator->Shutdown();
state.dsp_emulator.reset();
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -240,6 +259,8 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
static constexpr u16 WMASK_AUDIO_HI_RESTRICT_WII = 0x1fff;
static constexpr u16 WMASK_LO_ALIGN_32BIT = 0xffe0;
auto& state = Core::System::GetInstance().GetDSPState().GetData();
// Declare all the boilerplate direct MMIOs.
struct
{
@ -248,27 +269,28 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
u16 wmask;
} directly_mapped_vars[] = {
// This register is read-only
{AR_MODE, &s_AR_MODE, WMASK_NONE},
{AR_MODE, &state.aram_mode, WMASK_NONE},
// For these registers, only some bits can be set
{AR_INFO, &s_ARAM_Info.Hex, WMASK_AR_INFO},
{AR_REFRESH, &s_AR_REFRESH, WMASK_AR_REFRESH},
{AR_INFO, &state.aram_info.Hex, WMASK_AR_INFO},
{AR_REFRESH, &state.aram_refresh, WMASK_AR_REFRESH},
// For AR_DMA_*_H registers, only bits 0x03ff can be set
// For AR_DMA_*_L registers, only bits 0xffe0 can be set
{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&s_arDMA.MMAddr), WMASK_AR_HI_RESTRICT},
{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&s_arDMA.MMAddr), WMASK_LO_ALIGN_32BIT},
{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&s_arDMA.ARAddr), WMASK_AR_HI_RESTRICT},
{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&s_arDMA.ARAddr), WMASK_LO_ALIGN_32BIT},
{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&state.aram_dma.MMAddr), WMASK_AR_HI_RESTRICT},
{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&state.aram_dma.MMAddr), WMASK_LO_ALIGN_32BIT},
{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&state.aram_dma.ARAddr), WMASK_AR_HI_RESTRICT},
{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&state.aram_dma.ARAddr), WMASK_LO_ALIGN_32BIT},
// For this register, the topmost (dir) bit can also be set
{AR_DMA_CNT_H, MMIO::Utils::HighPart(&s_arDMA.Cnt.Hex),
{AR_DMA_CNT_H, MMIO::Utils::HighPart(&state.aram_dma.Cnt.Hex),
WMASK_AR_HI_RESTRICT | WMASK_AR_CNT_DIR_BIT},
// AR_DMA_CNT_L triggers DMA
// For AUDIO_DMA_START_HI, only bits 0x03ff can be set on GCN and 0x1fff on Wii
// For AUDIO_DMA_START_LO, only bits 0xffe0 can be set
// AUDIO_DMA_START_HI requires a complex write handler
{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&s_audioDMA.SourceAddress), WMASK_LO_ALIGN_32BIT},
{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&state.audio_dma.SourceAddress),
WMASK_LO_ALIGN_32BIT},
};
for (auto& mapped_var : directly_mapped_vars)
{
@ -280,75 +302,86 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// DSP mail MMIOs call DSP emulator functions to get results or write data.
mmio->Register(base | DSP_MAIL_TO_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
auto& state = Core::System::GetInstance().GetDSPState().GetData();
if (state.dsp_slice > DSP_MAIL_SLICE && state.is_lle)
{
s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
s_dsp_slice -= DSP_MAIL_SLICE;
state.dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
state.dsp_slice -= DSP_MAIL_SLICE;
}
return s_dsp_emulator->DSP_ReadMailBoxHigh(true);
return state.dsp_emulator->DSP_ReadMailBoxHigh(true);
}),
MMIO::ComplexWrite<u16>(
[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxHigh(true, val); }));
MMIO::ComplexWrite<u16>([](u32, u16 val) {
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.dsp_emulator->DSP_WriteMailBoxHigh(true, val);
}));
mmio->Register(base | DSP_MAIL_TO_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
return s_dsp_emulator->DSP_ReadMailBoxLow(true);
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return state.dsp_emulator->DSP_ReadMailBoxLow(true);
}),
MMIO::ComplexWrite<u16>(
[](u32, u16 val) { s_dsp_emulator->DSP_WriteMailBoxLow(true, val); }));
MMIO::ComplexWrite<u16>([](u32, u16 val) {
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.dsp_emulator->DSP_WriteMailBoxLow(true, val);
}));
mmio->Register(base | DSP_MAIL_FROM_DSP_HI, MMIO::ComplexRead<u16>([](u32) {
if (s_dsp_slice > DSP_MAIL_SLICE && s_dsp_is_lle)
auto& state = Core::System::GetInstance().GetDSPState().GetData();
if (state.dsp_slice > DSP_MAIL_SLICE && state.is_lle)
{
s_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
s_dsp_slice -= DSP_MAIL_SLICE;
state.dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
state.dsp_slice -= DSP_MAIL_SLICE;
}
return s_dsp_emulator->DSP_ReadMailBoxHigh(false);
return state.dsp_emulator->DSP_ReadMailBoxHigh(false);
}),
MMIO::InvalidWrite<u16>());
mmio->Register(base | DSP_MAIL_FROM_DSP_LO, MMIO::ComplexRead<u16>([](u32) {
return s_dsp_emulator->DSP_ReadMailBoxLow(false);
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return state.dsp_emulator->DSP_ReadMailBoxLow(false);
}),
MMIO::InvalidWrite<u16>());
mmio->Register(
base | DSP_CONTROL, MMIO::ComplexRead<u16>([](u32) {
return (s_dspState.Hex & ~DSP_CONTROL_MASK) |
(s_dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return (state.dsp_control.Hex & ~DSP_CONTROL_MASK) |
(state.dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
auto& state = Core::System::GetInstance().GetDSPState().GetData();
UDSPControl tmpControl;
tmpControl.Hex = (val & ~DSP_CONTROL_MASK) |
(s_dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
(state.dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
// Not really sure if this is correct, but it works...
// Kind of a hack because DSP_CONTROL_MASK should make this bit
// only viewable to DSP emulator
if (val & 1 /*DSPReset*/)
{
s_audioDMA.AudioDMAControl.Hex = 0;
state.audio_dma.AudioDMAControl.Hex = 0;
}
// Update DSP related flags
s_dspState.DSPReset = tmpControl.DSPReset;
s_dspState.DSPAssertInt = tmpControl.DSPAssertInt;
s_dspState.DSPHalt = tmpControl.DSPHalt;
s_dspState.DSPInitCode = tmpControl.DSPInitCode;
s_dspState.DSPInit = tmpControl.DSPInit;
state.dsp_control.DSPReset = tmpControl.DSPReset;
state.dsp_control.DSPAssertInt = tmpControl.DSPAssertInt;
state.dsp_control.DSPHalt = tmpControl.DSPHalt;
state.dsp_control.DSPInitCode = tmpControl.DSPInitCode;
state.dsp_control.DSPInit = tmpControl.DSPInit;
// Interrupt (mask)
s_dspState.AID_mask = tmpControl.AID_mask;
s_dspState.ARAM_mask = tmpControl.ARAM_mask;
s_dspState.DSP_mask = tmpControl.DSP_mask;
state.dsp_control.AID_mask = tmpControl.AID_mask;
state.dsp_control.ARAM_mask = tmpControl.ARAM_mask;
state.dsp_control.DSP_mask = tmpControl.DSP_mask;
// Interrupt
if (tmpControl.AID)
s_dspState.AID = 0;
state.dsp_control.AID = 0;
if (tmpControl.ARAM)
s_dspState.ARAM = 0;
state.dsp_control.ARAM = 0;
if (tmpControl.DSP)
s_dspState.DSP = 0;
state.dsp_control.DSP = 0;
// unknown
s_dspState.pad = tmpControl.pad;
if (s_dspState.pad != 0)
state.dsp_control.pad = tmpControl.pad;
if (state.dsp_control.pad != 0)
{
PanicAlertFmt(
"DSPInterface (w) DSP state (CC00500A) gets a value with junk in the padding {:08x}",
@ -359,58 +392,65 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
}));
// ARAM MMIO controlling the DMA start.
mmio->Register(base | AR_DMA_CNT_L, MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&s_arDMA.Cnt.Hex)),
mmio->Register(base | AR_DMA_CNT_L,
MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&state.aram_dma.Cnt.Hex)),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
s_arDMA.Cnt.Hex = (s_arDMA.Cnt.Hex & 0xFFFF0000) | (val & WMASK_LO_ALIGN_32BIT);
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.aram_dma.Cnt.Hex =
(state.aram_dma.Cnt.Hex & 0xFFFF0000) | (val & WMASK_LO_ALIGN_32BIT);
Do_ARAM_DMA();
}));
mmio->Register(base | AUDIO_DMA_START_HI,
MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&s_audioDMA.SourceAddress)),
MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&state.audio_dma.SourceAddress)),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
*MMIO::Utils::HighPart(&s_audioDMA.SourceAddress) =
auto& state = Core::System::GetInstance().GetDSPState().GetData();
*MMIO::Utils::HighPart(&state.audio_dma.SourceAddress) =
val & (SConfig::GetInstance().bWii ? WMASK_AUDIO_HI_RESTRICT_WII :
WMASK_AUDIO_HI_RESTRICT_GCN);
}));
// Audio DMA MMIO controlling the DMA start.
mmio->Register(
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&s_audioDMA.AudioDMAControl.Hex),
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&state.audio_dma.AudioDMAControl.Hex),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
bool already_enabled = s_audioDMA.AudioDMAControl.Enable;
s_audioDMA.AudioDMAControl.Hex = val;
auto& state = Core::System::GetInstance().GetDSPState().GetData();
bool already_enabled = state.audio_dma.AudioDMAControl.Enable;
state.audio_dma.AudioDMAControl.Hex = val;
// Only load new values if were not already doing a DMA transfer,
// otherwise just let the new values be autoloaded in when the
// current transfer ends.
if (!already_enabled && s_audioDMA.AudioDMAControl.Enable)
if (!already_enabled && state.audio_dma.AudioDMAControl.Enable)
{
s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
state.audio_dma.current_source_address = state.audio_dma.SourceAddress;
state.audio_dma.remaining_blocks_count = state.audio_dma.AudioDMAControl.NumBlocks;
INFO_LOG_FMT(AUDIO_INTERFACE, "Audio DMA configured: {} blocks from {:#010x}",
s_audioDMA.AudioDMAControl.NumBlocks, s_audioDMA.SourceAddress);
state.audio_dma.AudioDMAControl.NumBlocks, state.audio_dma.SourceAddress);
// We make the samples ready as soon as possible
void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
void* address = Memory::GetPointer(state.audio_dma.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, state.audio_dma.AudioDMAControl.NumBlocks * 8);
// TODO: need hardware tests for the timing of this interrupt.
// Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future.
// Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles
CoreTiming::ScheduleEvent(200, s_et_GenerateDSPInterrupt, INT_AID);
CoreTiming::ScheduleEvent(200, state.event_type_generate_dsp_interrupt, INT_AID);
}
}));
// Audio DMA blocks remaining is invalid to write to, and requires logic on
// the read side.
mmio->Register(
base | AUDIO_DMA_BLOCKS_LEFT, MMIO::ComplexRead<u16>([](u32) {
// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it never
// reaches zero.
return (s_audioDMA.remaining_blocks_count > 0 ? s_audioDMA.remaining_blocks_count - 1 : 0);
}),
MMIO::InvalidWrite<u16>());
mmio->Register(base | AUDIO_DMA_BLOCKS_LEFT, MMIO::ComplexRead<u16>([](u32) {
// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it
// never reaches zero.
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return (state.audio_dma.remaining_blocks_count > 0 ?
state.audio_dma.remaining_blocks_count - 1 :
0);
}),
MMIO::InvalidWrite<u16>());
// 32 bit reads/writes are a combination of two 16 bit accesses.
for (int i = 0; i < 0x1000; i += 4)
@ -423,74 +463,84 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// UpdateInterrupts
static void UpdateInterrupts()
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
// For each interrupt bit in DSP_CONTROL, the interrupt enablemask is the bit directly
// to the left of it. By doing:
// (DSP_CONTROL>>1) & DSP_CONTROL & MASK_OF_ALL_INTERRUPT_BITS
// We can check if any of the interrupts are enabled and active, all at once.
bool ints_set = (((s_dspState.Hex >> 1) & s_dspState.Hex & (INT_DSP | INT_ARAM | INT_AID)) != 0);
bool ints_set = (((state.dsp_control.Hex >> 1) & state.dsp_control.Hex &
(INT_DSP | INT_ARAM | INT_AID)) != 0);
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
}
static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate)
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
// The INT_* enumeration members have values that reflect their bit positions in
// DSP_CONTROL - we mask by (INT_DSP | INT_ARAM | INT_AID) just to ensure people
// don't call this with bogus values.
s_dspState.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
state.dsp_control.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
UpdateInterrupts();
}
// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
{
CoreTiming::ScheduleEvent(cycles_into_future, s_et_GenerateDSPInterrupt, type,
auto& state = Core::System::GetInstance().GetDSPState().GetData();
CoreTiming::ScheduleEvent(cycles_into_future, state.event_type_generate_dsp_interrupt, type,
CoreTiming::FromThread::ANY);
}
// called whenever SystemTimers thinks the DSP deserves a few more cycles
void UpdateDSPSlice(int cycles)
{
if (s_dsp_is_lle)
auto& state = Core::System::GetInstance().GetDSPState().GetData();
if (state.is_lle)
{
// use up the rest of the slice(if any)
s_dsp_emulator->DSP_Update(s_dsp_slice);
s_dsp_slice %= 6;
state.dsp_emulator->DSP_Update(state.dsp_slice);
state.dsp_slice %= 6;
// note the new budget
s_dsp_slice += cycles;
state.dsp_slice += cycles;
}
else
{
s_dsp_emulator->DSP_Update(cycles);
state.dsp_emulator->DSP_Update(cycles);
}
}
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
void UpdateAudioDMA()
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
static short zero_samples[8 * 2] = {0};
if (s_audioDMA.AudioDMAControl.Enable)
if (state.audio_dma.AudioDMAControl.Enable)
{
// Read audio at g_audioDMA.current_source_address in RAM and push onto an
// external audio fifo in the emulator, to be mixed with the disc
// streaming output.
if (s_audioDMA.remaining_blocks_count != 0)
if (state.audio_dma.remaining_blocks_count != 0)
{
s_audioDMA.remaining_blocks_count--;
s_audioDMA.current_source_address += 32;
state.audio_dma.remaining_blocks_count--;
state.audio_dma.current_source_address += 32;
}
if (s_audioDMA.remaining_blocks_count == 0)
if (state.audio_dma.remaining_blocks_count == 0)
{
s_audioDMA.current_source_address = s_audioDMA.SourceAddress;
s_audioDMA.remaining_blocks_count = s_audioDMA.AudioDMAControl.NumBlocks;
state.audio_dma.current_source_address = state.audio_dma.SourceAddress;
state.audio_dma.remaining_blocks_count = state.audio_dma.AudioDMAControl.NumBlocks;
if (s_audioDMA.remaining_blocks_count != 0)
if (state.audio_dma.remaining_blocks_count != 0)
{
// We make the samples ready as soon as possible
void* address = Memory::GetPointer(s_audioDMA.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, s_audioDMA.AudioDMAControl.NumBlocks * 8);
void* address = Memory::GetPointer(state.audio_dma.SourceAddress);
AudioCommon::SendAIBuffer((short*)address, state.audio_dma.AudioDMAControl.NumBlocks * 8);
}
GenerateDSPInterrupt(DSP::INT_AID);
}
@ -503,55 +553,60 @@ void UpdateAudioDMA()
static void Do_ARAM_DMA()
{
s_dspState.DMAState = 1;
auto& state = Core::System::GetInstance().GetDSPState().GetData();
state.dsp_control.DMAState = 1;
// ARAM DMA transfer rate has been measured on real hw
int ticksToTransfer = (s_arDMA.Cnt.count / 32) * 246;
CoreTiming::ScheduleEvent(ticksToTransfer, s_et_CompleteARAM);
int ticksToTransfer = (state.aram_dma.Cnt.count / 32) * 246;
CoreTiming::ScheduleEvent(ticksToTransfer, state.event_type_complete_aram);
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
if (s_arDMA.Cnt.dir)
if (state.aram_dma.Cnt.dir)
{
// ARAM -> MRAM
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from ARAM {:08x} to MRAM {:08x} PC: {:08x}",
s_arDMA.Cnt.count, s_arDMA.ARAddr, s_arDMA.MMAddr, PC);
state.aram_dma.Cnt.count, state.aram_dma.ARAddr, state.aram_dma.MMAddr, PC);
// Outgoing data from ARAM is mirrored every 64MB (verified on real HW)
s_arDMA.ARAddr &= 0x3ffffff;
s_arDMA.MMAddr &= 0x3ffffff;
state.aram_dma.ARAddr &= 0x3ffffff;
state.aram_dma.MMAddr &= 0x3ffffff;
if (s_arDMA.ARAddr < s_ARAM.size)
if (state.aram_dma.ARAddr < state.aram.size)
{
while (s_arDMA.Cnt.count)
while (state.aram_dma.Cnt.count)
{
// These are logically separated in code to show that a memory map has been set up
// See below in the write section for more information
if ((s_ARAM_Info.Hex & 0xf) == 3)
if ((state.aram_info.Hex & 0xf) == 3)
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
Memory::Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
state.aram_dma.MMAddr);
}
else if ((s_ARAM_Info.Hex & 0xf) == 4)
else if ((state.aram_info.Hex & 0xf) == 4)
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
Memory::Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
state.aram_dma.MMAddr);
}
else
{
Memory::Write_U64_Swap(*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask], s_arDMA.MMAddr);
Memory::Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
state.aram_dma.MMAddr);
}
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
state.aram_dma.MMAddr += 8;
state.aram_dma.ARAddr += 8;
state.aram_dma.Cnt.count -= 8;
}
}
else if (!s_ARAM.wii_mode)
else if (!state.aram.wii_mode)
{
while (s_arDMA.Cnt.count)
while (state.aram_dma.Cnt.count)
{
Memory::Write_U64(HSP::Read(s_arDMA.ARAddr), s_arDMA.MMAddr);
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
Memory::Write_U64(HSP::Read(state.aram_dma.ARAddr), state.aram_dma.MMAddr);
state.aram_dma.MMAddr += 8;
state.aram_dma.ARAddr += 8;
state.aram_dma.Cnt.count -= 8;
}
}
}
@ -559,51 +614,51 @@ static void Do_ARAM_DMA()
{
// MRAM -> ARAM
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from MRAM {:08x} to ARAM {:08x} PC: {:08x}",
s_arDMA.Cnt.count, s_arDMA.MMAddr, s_arDMA.ARAddr, PC);
state.aram_dma.Cnt.count, state.aram_dma.MMAddr, state.aram_dma.ARAddr, PC);
// Incoming data into ARAM is mirrored every 64MB (verified on real HW)
s_arDMA.ARAddr &= 0x3ffffff;
s_arDMA.MMAddr &= 0x3ffffff;
state.aram_dma.ARAddr &= 0x3ffffff;
state.aram_dma.MMAddr &= 0x3ffffff;
if (s_arDMA.ARAddr < s_ARAM.size)
if (state.aram_dma.ARAddr < state.aram.size)
{
while (s_arDMA.Cnt.count)
while (state.aram_dma.Cnt.count)
{
if ((s_ARAM_Info.Hex & 0xf) == 3)
if ((state.aram_info.Hex & 0xf) == 3)
{
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
Common::swap64(Memory::Read_U64(state.aram_dma.MMAddr));
}
else if ((s_ARAM_Info.Hex & 0xf) == 4)
else if ((state.aram_info.Hex & 0xf) == 4)
{
if (s_arDMA.ARAddr < 0x400000)
if (state.aram_dma.ARAddr < 0x400000)
{
*(u64*)&s_ARAM.ptr[(s_arDMA.ARAddr + 0x400000) & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
*(u64*)&state.aram.ptr[(state.aram_dma.ARAddr + 0x400000) & state.aram.mask] =
Common::swap64(Memory::Read_U64(state.aram_dma.MMAddr));
}
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
Common::swap64(Memory::Read_U64(state.aram_dma.MMAddr));
}
else
{
*(u64*)&s_ARAM.ptr[s_arDMA.ARAddr & s_ARAM.mask] =
Common::swap64(Memory::Read_U64(s_arDMA.MMAddr));
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
Common::swap64(Memory::Read_U64(state.aram_dma.MMAddr));
}
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
state.aram_dma.MMAddr += 8;
state.aram_dma.ARAddr += 8;
state.aram_dma.Cnt.count -= 8;
}
}
else if (!s_ARAM.wii_mode)
else if (!state.aram.wii_mode)
{
while (s_arDMA.Cnt.count)
while (state.aram_dma.Cnt.count)
{
HSP::Write(s_arDMA.ARAddr, Memory::Read_U64(s_arDMA.MMAddr));
HSP::Write(state.aram_dma.ARAddr, Memory::Read_U64(state.aram_dma.MMAddr));
s_arDMA.MMAddr += 8;
s_arDMA.ARAddr += 8;
s_arDMA.Cnt.count -= 8;
state.aram_dma.MMAddr += 8;
state.aram_dma.ARAddr += 8;
state.aram_dma.Cnt.count -= 8;
}
}
}
@ -614,28 +669,33 @@ static void Do_ARAM_DMA()
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 address)
{
if (s_ARAM.wii_mode)
auto& state = Core::System::GetInstance().GetDSPState().GetData();
if (state.aram.wii_mode)
{
if (address & 0x10000000)
return s_ARAM.ptr[address & s_ARAM.mask];
return state.aram.ptr[address & state.aram.mask];
else
return Memory::Read_U8(address & Memory::GetRamMask());
}
else
{
return s_ARAM.ptr[address & s_ARAM.mask];
return state.aram.ptr[address & state.aram.mask];
}
}
void WriteARAM(u8 value, u32 address)
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
// TODO: verify this on Wii
s_ARAM.ptr[address & s_ARAM.mask] = value;
state.aram.ptr[address & state.aram.mask] = value;
}
u8* GetARAMPtr()
{
return s_ARAM.ptr;
auto& state = Core::System::GetInstance().GetDSPState().GetData();
return state.aram.ptr;
}
} // end of namespace DSP

View File

@ -3,6 +3,8 @@
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
class PointerWrap;
@ -14,6 +16,23 @@ class Mapping;
namespace DSP
{
class DSPState
{
public:
DSPState();
DSPState(const DSPState&) = delete;
DSPState(DSPState&&) = delete;
DSPState& operator=(const DSPState&) = delete;
DSPState& operator=(DSPState&&) = delete;
~DSPState();
struct Data;
Data& GetData() { return *m_data; }
private:
std::unique_ptr<Data> m_data;
};
enum DSPInterruptType
{
INT_DSP = 0x80,

View File

@ -8,6 +8,7 @@
#include "AudioCommon/SoundStream.h"
#include "Core/Config/MainSettings.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/DVD/DVDThread.h"
#include "Core/HW/Sram.h"
@ -21,6 +22,7 @@ struct System::Impl
bool m_audio_dump_started = false;
AudioInterface::AudioInterfaceState m_audio_interface_state;
DSP::DSPState m_dsp_state;
DVDInterface::DVDInterfaceState m_dvd_interface_state;
DVDThread::DVDThreadState m_dvd_thread_state;
Sram m_sram;
@ -74,6 +76,11 @@ AudioInterface::AudioInterfaceState& System::GetAudioInterfaceState() const
return m_impl->m_audio_interface_state;
}
DSP::DSPState& System::GetDSPState() const
{
return m_impl->m_dsp_state;
}
DVDInterface::DVDInterfaceState& System::GetDVDInterfaceState() const
{
return m_impl->m_dvd_interface_state;

View File

@ -12,6 +12,10 @@ namespace AudioInterface
{
class AudioInterfaceState;
};
namespace DSP
{
class DSPState;
}
namespace DVDInterface
{
class DVDInterfaceState;
@ -56,6 +60,7 @@ public:
void SetAudioDumpStarted(bool started);
AudioInterface::AudioInterfaceState& GetAudioInterfaceState() const;
DSP::DSPState& GetDSPState() const;
DVDInterface::DVDInterfaceState& GetDVDInterfaceState() const;
DVDThread::DVDThreadState& GetDVDThreadState() const;
Sram& GetSRAM() const;