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Wiimote: Disabled the combined pitch and roll option that was not ready yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2217 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -422,13 +422,17 @@ void TiltWiimoteGamepad(u8 &_x, u8 &_y, u8 &_z)
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Roll = -Ly * (Range / 128);
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}
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// Adjustment to prevent a slightly to high angle
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if (Pitch >= Range) Pitch = Range - 0.1;
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// Calculate the accelerometer value from this tilt angle
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PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, g_Config.Trigger.Roll, g_Config.Trigger.Pitch);
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//PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, g_Config.Trigger.Roll, g_Config.Trigger.Pitch);
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PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, false, true);
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//Console::ClearScreen();
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/*Console::Print("L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
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Tl, Tr, Lx, Range, Degree, PadState[Page].Axis.Tl, PadState[Page].Axis.Tr);*/
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/*Console::Print("Degree:%2.1f\n", Degree);*/
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/**/Console::Print("Pitch:%2.1f\n", Pitch);
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}
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