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TextureCache: Rename functions and add comments to clear up docs
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@ -162,7 +162,7 @@ void TextureCacheBase::Cleanup(int _frameCount)
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if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 &&
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iter->second->hash != iter->second->CalculateHash())
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{
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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}
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else
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{
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@ -171,7 +171,7 @@ void TextureCacheBase::Cleanup(int _frameCount)
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}
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else
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{
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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}
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}
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else
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@ -282,7 +282,7 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBas
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newentry->textures_by_hash_iter = textures_by_hash.emplace((*entry)->hash, newentry);
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}
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FreeTexture(GetTexCacheIter(*entry));
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InvalidateTexture(GetTexCacheIter(*entry));
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*entry = newentry;
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textures_by_address.emplace((*entry)->addr, *entry);
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@ -401,8 +401,9 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
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if (isPaletteTexture)
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{
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// Remove the converted texture, it won't be used anywhere else
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FreeTexture(GetTexCacheIter(entry));
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// Remove the temporary converted texture, it won't be used anywhere else
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// TODO: It would be nice to convert and copy in one step, but this code path isn't common
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InvalidateTexture(GetTexCacheIter(entry));
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}
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else
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{
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@ -415,7 +416,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
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else
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{
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// If the hash does not match, this EFB copy will not be used for anything, so remove it
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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continue;
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}
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}
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@ -623,7 +624,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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// never be useful again. It's theoretically possible for a game to do
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// something weird where the copy could become useful in the future, but in
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// practice it doesn't happen.
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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continue;
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}
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}
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@ -691,7 +692,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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if (temp_frameCount != 0x7fffffff)
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{
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// pool this texture and make a new one later
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FreeTexture(oldest_entry);
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InvalidateTexture(oldest_entry);
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}
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std::shared_ptr<HiresTexture> hires_tex;
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@ -1139,13 +1140,17 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
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// remove all texture cache entries at dstAddr
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// Remove all texture cache entries at dstAddr
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// It's not possible to have two EFB copies at the same address, this makes sure any old efb copies
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// (or normal textures) are removed from texture cache. They are also un-linked from any partially
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// updated textures, which forces that partially updated texture to be updated.
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// TODO: This also wipes out non-efb copies, which is counterproductive.
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{
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std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
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TexCache::iterator iter = iter_range.first;
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while (iter != iter_range.second)
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{
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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}
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}
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@ -1226,6 +1231,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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// Invalidate all textures that overlap the range of our efb copy.
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// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
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// we might be able to do a partial texture update on.
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// TODO: This also invalidates partial overlaps, which we currently don't have a better way
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// of dealing with.
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if (dstStride == bytes_per_row || !copy_to_vram)
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{
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TexCache::iterator iter = textures_by_address.begin();
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@ -1234,7 +1241,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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if (iter->second->addr + iter->second->size_in_bytes <= dstAddr || iter->second->addr >= dstAddr + num_blocks_y * dstStride)
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++iter;
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else
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iter = FreeTexture(iter);
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iter = InvalidateTexture(iter);
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}
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}
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@ -1312,17 +1319,7 @@ TextureCacheBase::TexCache::iterator TextureCacheBase::GetTexCacheIter(TextureCa
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return textures_by_address.end();
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}
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void TextureCacheBase::TCacheEntryBase::Reset()
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{
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// Unlink any references
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for (auto& reference : references)
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reference->references.erase(this);
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references.clear();
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frameCount = FRAMECOUNT_INVALID;
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}
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TextureCacheBase::TexCache::iterator TextureCacheBase::FreeTexture(TexCache::iterator iter)
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TextureCacheBase::TexCache::iterator TextureCacheBase::InvalidateTexture(TexCache::iterator iter)
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{
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if (iter == textures_by_address.end())
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return textures_by_address.end();
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@ -1335,7 +1332,9 @@ TextureCacheBase::TexCache::iterator TextureCacheBase::FreeTexture(TexCache::ite
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entry->textures_by_hash_iter = textures_by_hash.end();
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}
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entry->Reset();
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entry->DestroyAllReferences();
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entry->frameCount = FRAMECOUNT_INVALID;
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texture_pool.emplace(entry->config, entry);
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return textures_by_address.erase(iter);
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@ -98,17 +98,24 @@ public:
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// This texture entry is used by the other entry as a sub-texture
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void CreateReference(TCacheEntryBase* other_entry)
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{
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// References are two-way, so they can easily be destroyed later
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this->references.emplace(other_entry);
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other_entry->references.emplace(this);
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}
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void DestroyAllReferences()
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{
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for (auto& reference : references)
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reference->references.erase(this);
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references.clear();
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}
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void SetEfbCopy(u32 stride);
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void Reset(); // Prepare for reuse
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TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const std::string& filename, unsigned int level) = 0;
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@ -179,7 +186,9 @@ private:
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static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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static TexCache::iterator GetTexCacheIter(TCacheEntryBase* entry);
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static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
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// Removes and unlinks texture from texture cache and returns it to the pool
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static TexCache::iterator InvalidateTexture(TexCache::iterator t_iter);
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static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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