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DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size" instead, since the control for it is labeled "Buffer". (Another possibility is "Pad buffer size", but I'm against that, because we've stopped referring to controllers as "pads" in almost all GUI strings.)
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@ -484,7 +484,7 @@ void NetPlayDialog::OnMsgStopGame()
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void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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{
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{
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QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
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QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
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DisplayMessage(tr("Pad size changed to %1").arg(buffer), "gray");
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DisplayMessage(tr("Buffer size changed to %1").arg(buffer), "gray");
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}
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}
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void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
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void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
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