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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3368 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,23 +145,28 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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}
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else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
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{
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const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
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u64 TitleID = ContentLoader.GetTitleID();
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char* pTitleID = (char*)&TitleID;
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const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename.c_str());
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const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
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u64 TitleID = ContentLoader.GetTitleID();
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char* pTitleID = (char*)&TitleID;
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// NTSC or PAL
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if ((pTitleID[0] == 'E') || (pTitleID[0] == 'J'))
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{
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bNTSC = true;
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}
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else
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{
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bNTSC = false;
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}
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// NTSC or PAL
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if (pTitleID[0] == 'E' || pTitleID[0] == 'J')
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{
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bNTSC = true;
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}
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else
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{
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bNTSC = false;
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}
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bWii = true;
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Region = EUR_DIR;
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m_BootType = BOOT_WII_NAND;
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m_strName = pVolume->GetName();
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m_strUniqueID = pVolume->GetUniqueID();
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delete pVolume;
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}
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else
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{
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@ -133,8 +133,7 @@ bool IsVolumeWadFile(const IVolume *_rVolume)
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u32 MagicWord = 0;
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_rVolume->Read(0x02, 4, (u8*)&MagicWord);
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return (Common::swap32(MagicWord) == 0x00204973);
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// That would be 0x00206962 for boot2 wads
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return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962);
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}
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean)
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@ -227,9 +226,8 @@ EDiscType GetDiscType(IBlobReader& _rReader)
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{
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u32 MagicWord = Reader.Read32(0x02);
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// That would be 0x206962 for boot2 wads
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// Should we add them too ?
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if (MagicWord == 0x00204973)
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// 0x206962 for boot2 wads
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if (MagicWord == 0x00204973 || MagicWord == 0x00206962)
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return(DISC_TYPE_WAD);
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}
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@ -104,7 +104,6 @@ IVolume::ECountry CVolumeWAD::GetCountry() const
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break; // SDK
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default:
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// PanicAlert("Unknown Country Code!");
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country = COUNTRY_UNKNOWN;
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break;
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}
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@ -132,9 +131,10 @@ std::string CVolumeWAD::GetMakerID() const
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{
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u32 Offset = ALIGN_40(hdr_size) + ALIGN_40(cert_size) + ALIGN_40(tick_size);
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char temp[3];
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if (!Read(0x198 + Offset, 2, (u8*)temp))
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return "0";
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char temp[3] = {1};
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// Some weird channels use 0x0000 in place of the MakerID, so we need a check there
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if (!Read(0x198 + Offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
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return "00";
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temp[2] = 0;
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@ -153,16 +153,14 @@ bool CVolumeWAD::GetTitleID(u8* _pBuffer) const
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std::string CVolumeWAD::GetName() const
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{
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if (m_pReader == NULL)
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return "Unknown";
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u32 footer_size;
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if (!Read(0x1C, 4, (u8*)&footer_size))
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return "Unknown";
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// Offset to the english title
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char temp[85];
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if (!Read(0xF1 + OpeningBnrOffset, 84, (u8*)&temp))
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if (!Read(0xF1 + OpeningBnrOffset, 84, (u8*)&temp) || footer_size < 0xF1)
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return "Unknown";
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char out_temp[43];
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@ -302,22 +302,23 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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//wxCSConv convTo(wxFontMapper::GetEncodingName(wxFONTENCODING_DEFAULT));
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//SetItem(_Index, COLUMN_TITLE, wxString(wxString(rISOFile.GetName()).wc_str(convFrom) , convTo), -1);
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//SetItem(_Index, COLUMN_NOTES, wxString(wxString(rISOFile.GetDescription()).wc_str(convFrom) , convTo), -1);
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m_gameList.append(std::string(name.mb_str()) + " (J)\n");
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if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
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SetItem(_Index, COLUMN_TITLE, name, -1);
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if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
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SetItem(_Index, COLUMN_NOTES, description, -1);
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// NetPLay string
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m_gameList.append(std::string(name.mb_str()) + " (J)\n");
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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m_gameList.append(std::string(wxString::From8BitData(rISOFile.GetName(0).c_str()).mb_str()) + " (U)\n");
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SetItem(_Index, COLUMN_TITLE, wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
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SetItem(_Index, COLUMN_NOTES, wxString::From8BitData(rISOFile.GetDescription(0).c_str()), -1);
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m_gameList.append(std::string(name.mb_str()) + " (U)\n");
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if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
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SetItem(_Index, COLUMN_TITLE, name, -1);
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if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
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SetItem(_Index, COLUMN_NOTES, description, -1);
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break;
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default:
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m_gameList.append(std::string(wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()).mb_str()) + " (E)\n");
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m_gameList.append(std::string(
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wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()).mb_str()) + " (E)\n");
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SetItem(_Index, COLUMN_TITLE,
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wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
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SetItem(_Index, COLUMN_NOTES,
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@ -1039,9 +1039,8 @@ bool CISOProperties::CopySJISToString( wxString& _rDestination, const char* _src
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}
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}
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#else
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// not implement other than windows
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//_rDestination = _src;
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//returnCode = true;
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_rDestination = wxString(wxString(_src,wxConvLibc),wxConvUTF8);
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returnCode = true;
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#endif
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return returnCode;
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}
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