InputCommon: SDL 2.0.22 init crash workaround

See https://github.com/libsdl-org/SDL/pull/5598
This commit is contained in:
TellowKrinkle 2022-05-30 19:46:05 -05:00
parent 70bf89fa59
commit 994210e369

View File

@ -83,6 +83,11 @@ void Init()
ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to initialize");
return;
#else
#if defined(__APPLE__) && !SDL_VERSION_ATLEAST(2, 0, 24)
// Bug in SDL 2.0.22 requires the first init to be done on the main thread to avoid crashing
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
s_hotplug_thread = std::thread([] {
Common::ScopeGuard quit_guard([] {
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up