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VideoCommon: Add separate pipeline usage for UberShaders
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d289e9c51c
commit
99533d2840
@ -572,7 +572,8 @@ bool Renderer::ApplyState()
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m_state.sampler_descriptor_base);
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}
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if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() == AbstractPipelineUsage::GX)
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if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() !=
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AbstractPipelineUsage::Utility)
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{
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if (dirty_bits & DirtyState_VS_CBV)
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{
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@ -165,6 +165,7 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
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switch (config.usage)
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{
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case AbstractPipelineUsage::GX:
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case AbstractPipelineUsage::GXUber:
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desc.pRootSignature = g_dx_context->GetGXRootSignature();
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break;
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case AbstractPipelineUsage::Utility:
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@ -377,18 +377,12 @@ public:
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auto desc = MRCTransfer([MTLRenderPipelineDescriptor new]);
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[desc setVertexFunction:static_cast<const Shader*>(config.vertex_shader)->GetShader()];
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[desc setFragmentFunction:static_cast<const Shader*>(config.pixel_shader)->GetShader()];
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if (config.usage == AbstractPipelineUsage::GX)
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{
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if ([[[desc vertexFunction] label] containsString:@"Uber"])
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[desc
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setLabel:[NSString stringWithFormat:@"GX Uber Pipeline %d", m_pipeline_counter[0]++]];
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else
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[desc setLabel:[NSString stringWithFormat:@"GX Pipeline %d", m_pipeline_counter[1]++]];
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}
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if (config.usage == AbstractPipelineUsage::GXUber)
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[desc setLabel:[NSString stringWithFormat:@"GX Uber Pipeline %d", m_pipeline_counter[0]++]];
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else if (config.usage == AbstractPipelineUsage::GX)
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[desc setLabel:[NSString stringWithFormat:@"GX Pipeline %d", m_pipeline_counter[1]++]];
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else
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{
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[desc setLabel:[NSString stringWithFormat:@"Utility Pipeline %d", m_pipeline_counter[2]++]];
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}
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if (config.vertex_format)
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[desc setVertexDescriptor:static_cast<const VertexFormat*>(config.vertex_format)->Get()];
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RasterizationState rs = config.rasterization_state;
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@ -608,7 +608,7 @@ void Metal::StateTracker::PrepareRender()
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BeginRenderPass(MTLLoadActionLoad);
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id<MTLRenderCommandEncoder> enc = m_current_render_encoder;
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const Pipeline* pipe = m_state.render_pipeline;
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bool is_gx = pipe->Usage() == AbstractPipelineUsage::GX;
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bool is_gx = pipe->Usage() != AbstractPipelineUsage::Utility;
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NSString* label = is_gx ? LABEL_GX : LABEL_UTIL;
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if (m_flags.should_apply_label && m_current.label != label)
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{
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@ -452,7 +452,7 @@ void StateTracker::EndClearRenderPass()
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bool StateTracker::UpdateDescriptorSet()
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{
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if (m_pipeline->GetUsage() == AbstractPipelineUsage::GX)
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if (m_pipeline->GetUsage() != AbstractPipelineUsage::Utility)
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return UpdateGXDescriptorSet();
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else
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return UpdateUtilityDescriptorSet();
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@ -249,6 +249,7 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
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switch (config.usage)
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{
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case AbstractPipelineUsage::GX:
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case AbstractPipelineUsage::GXUber:
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pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
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break;
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case AbstractPipelineUsage::Utility:
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@ -20,6 +20,8 @@ class NativeVertexFormat;
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// - Per-stage UBO (VS/GS/PS, VS constants accessible from PS)
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// - 8 combined image samplers (accessible from PS)
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// - 1 SSBO, accessible from PS if bounding box is enabled
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// - GX Uber
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// - Same as GX, plus one VS SSBO for vertices if dynamic vertex loading is enabled
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// - Utility
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// - Single UBO, accessible from all stages [set=0, binding=1]
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// - 8 combined image samplers (accessible from PS) [set=1, binding=0-7]
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@ -32,6 +34,7 @@ class NativeVertexFormat;
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enum class AbstractPipelineUsage
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{
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GX,
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GXUber,
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Utility
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};
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@ -588,10 +588,10 @@ AbstractPipelineConfig ShaderCache::GetGXPipelineConfig(
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const NativeVertexFormat* vertex_format, const AbstractShader* vertex_shader,
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const AbstractShader* geometry_shader, const AbstractShader* pixel_shader,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state)
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const BlendingState& blending_state, AbstractPipelineUsage usage)
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{
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AbstractPipelineConfig config = {};
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config.usage = AbstractPipelineUsage::GX;
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config.usage = usage;
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config.vertex_format = vertex_format;
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config.vertex_shader = vertex_shader;
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config.geometry_shader = geometry_shader;
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@ -735,7 +735,7 @@ ShaderCache::GetGXPipelineConfig(const GXPipelineUid& config_in)
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}
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return GetGXPipelineConfig(config.vertex_format, vs, gs, ps, config.rasterization_state,
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config.depth_state, config.blending_state);
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config.depth_state, config.blending_state, AbstractPipelineUsage::GX);
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}
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/// Edits the UID based on driver bugs and other special configurations
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@ -800,7 +800,8 @@ ShaderCache::GetGXPipelineConfig(const GXUberPipelineUid& config_in)
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}
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return GetGXPipelineConfig(config.vertex_format, vs, gs, ps, config.rasterization_state,
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config.depth_state, config.blending_state);
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config.depth_state, config.blending_state,
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AbstractPipelineUsage::GXUber);
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}
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const AbstractPipeline* ShaderCache::InsertGXPipeline(const GXPipelineUid& config,
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@ -151,7 +151,7 @@ private:
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GetGXPipelineConfig(const NativeVertexFormat* vertex_format, const AbstractShader* vertex_shader,
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const AbstractShader* geometry_shader, const AbstractShader* pixel_shader,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state);
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const BlendingState& blending_state, AbstractPipelineUsage usage);
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std::optional<AbstractPipelineConfig> GetGXPipelineConfig(const GXPipelineUid& uid);
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std::optional<AbstractPipelineConfig> GetGXPipelineConfig(const GXUberPipelineUid& uid);
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const AbstractPipeline* InsertGXPipeline(const GXPipelineUid& config,
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