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VideoCommon: Add separate pipeline usage for UberShaders
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@ -572,7 +572,8 @@ bool Renderer::ApplyState()
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m_state.sampler_descriptor_base);
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}
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if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() == AbstractPipelineUsage::GX)
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if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() !=
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AbstractPipelineUsage::Utility)
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{
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if (dirty_bits & DirtyState_VS_CBV)
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{
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