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VideoCommon: Add separate pipeline usage for UberShaders
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@ -20,6 +20,8 @@ class NativeVertexFormat;
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// - Per-stage UBO (VS/GS/PS, VS constants accessible from PS)
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// - 8 combined image samplers (accessible from PS)
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// - 1 SSBO, accessible from PS if bounding box is enabled
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// - GX Uber
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// - Same as GX, plus one VS SSBO for vertices if dynamic vertex loading is enabled
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// - Utility
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// - Single UBO, accessible from all stages [set=0, binding=1]
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// - 8 combined image samplers (accessible from PS) [set=1, binding=0-7]
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@ -32,6 +34,7 @@ class NativeVertexFormat;
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enum class AbstractPipelineUsage
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{
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GX,
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GXUber,
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Utility
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};
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