mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #11885 from Filoppi/devices_deadlock_fix_v2
Input: Improve Controller Interface devices threading
This commit is contained in:
commit
99fbc4b97e
@ -45,6 +45,8 @@ ControllerInterface g_controller_interface;
|
||||
// will never interfere with game threads.
|
||||
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
|
||||
|
||||
static thread_local bool tls_is_updating_devices = false;
|
||||
|
||||
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
|
||||
{
|
||||
if (m_is_init)
|
||||
@ -122,8 +124,8 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
|
||||
// We lock m_devices_population_mutex here to make everything simpler.
|
||||
// Multiple devices classes have their own "hotplug" thread, and can add/remove devices at any
|
||||
// time, while actual writes to "m_devices" are safe, the order in which they happen is not. That
|
||||
// means a thread could be adding devices while we are removing them, or removing them as we are
|
||||
// populating them (causing missing or duplicate devices).
|
||||
// means a thread could be adding devices while we are removing them from a different thread,
|
||||
// or removing them as we are populating them (causing missing or duplicate devices).
|
||||
std::lock_guard lk_population(m_devices_population_mutex);
|
||||
|
||||
#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_XLIB) && !defined(CIFACE_USE_OSX)
|
||||
@ -271,6 +273,10 @@ bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
|
||||
if (!m_is_init)
|
||||
return false;
|
||||
|
||||
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
|
||||
"Devices shouldn't be added within input update calls, there is a risk of deadlock "
|
||||
"if another thread was already here");
|
||||
|
||||
std::lock_guard lk_population(m_devices_population_mutex);
|
||||
|
||||
{
|
||||
@ -328,6 +334,10 @@ void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::De
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
|
||||
"Devices shouldn't be removed within input update calls, there is a risk of deadlock "
|
||||
"if another thread was already here");
|
||||
|
||||
std::lock_guard lk_population(m_devices_population_mutex);
|
||||
|
||||
bool any_removed;
|
||||
@ -358,29 +368,48 @@ void ControllerInterface::UpdateInput()
|
||||
if (!m_is_init)
|
||||
return;
|
||||
|
||||
// TODO: if we are an emulation input channel, we should probably always lock
|
||||
// Prefer outdated values over blocking UI or CPU thread (avoids short but noticeable frame drop)
|
||||
// We add the devices to remove while we still have the "m_devices_mutex" locked.
|
||||
// This guarantees that:
|
||||
// -We won't try to lock "m_devices_population_mutex" while it was already locked and waiting
|
||||
// for "m_devices_mutex", which would result in dead lock.
|
||||
// -We don't keep shared ptrs on devices and thus unwillingly keep them alive even if somebody
|
||||
// is currently trying to remove them (and needs them destroyed on the spot).
|
||||
// -If somebody else destroyed them in the meantime, we'll know which ones have been destroyed.
|
||||
std::vector<std::weak_ptr<ciface::Core::Device>> devices_to_remove;
|
||||
|
||||
// Lock this first to avoid deadlock with m_devices_mutex in certain cases (such as a Wii Remote
|
||||
// getting disconnected)
|
||||
if (!m_devices_population_mutex.try_lock())
|
||||
return;
|
||||
|
||||
std::lock_guard population_lock(m_devices_population_mutex, std::adopt_lock);
|
||||
|
||||
if (!m_devices_mutex.try_lock())
|
||||
return;
|
||||
|
||||
std::lock_guard lk(m_devices_mutex, std::adopt_lock);
|
||||
|
||||
for (auto& backend : m_input_backends)
|
||||
backend->UpdateInput();
|
||||
|
||||
for (const auto& d : m_devices)
|
||||
{
|
||||
// Theoretically we could avoid updating input on devices that don't have any references to
|
||||
// them, but in practice a few devices types could break in different ways, so we don't
|
||||
d->UpdateInput();
|
||||
// TODO: if we are an emulation input channel, we should probably always lock.
|
||||
// Prefer outdated values over blocking UI or CPU thread (this avoids short but noticeable frame
|
||||
// drops)
|
||||
if (!m_devices_mutex.try_lock())
|
||||
return;
|
||||
|
||||
std::lock_guard lk_devices(m_devices_mutex, std::adopt_lock);
|
||||
|
||||
tls_is_updating_devices = true;
|
||||
|
||||
for (auto& backend : m_input_backends)
|
||||
backend->UpdateInput(devices_to_remove);
|
||||
|
||||
for (const auto& d : m_devices)
|
||||
{
|
||||
// Theoretically we could avoid updating input on devices that don't have any references to
|
||||
// them, but in practice a few devices types could break in different ways, so we don't
|
||||
if (d->UpdateInput() == ciface::Core::DeviceRemoval::Remove)
|
||||
devices_to_remove.push_back(d);
|
||||
}
|
||||
|
||||
tls_is_updating_devices = false;
|
||||
}
|
||||
|
||||
if (devices_to_remove.size() > 0)
|
||||
{
|
||||
RemoveDevice([&](const ciface::Core::Device* device) {
|
||||
return std::any_of(devices_to_remove.begin(), devices_to_remove.end(),
|
||||
[device](const std::weak_ptr<ciface::Core::Device>& d) {
|
||||
return d.lock().get() == device;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,7 +127,6 @@ private:
|
||||
|
||||
std::list<std::function<void()>> m_devices_changed_callbacks;
|
||||
mutable std::recursive_mutex m_devices_population_mutex;
|
||||
mutable std::mutex m_pre_population_mutex;
|
||||
mutable std::mutex m_callbacks_mutex;
|
||||
std::atomic<bool> m_is_init;
|
||||
// This is now always protected by m_devices_population_mutex, so
|
||||
|
@ -36,6 +36,12 @@ constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
enum class DeviceRemoval
|
||||
{
|
||||
Remove,
|
||||
Keep,
|
||||
};
|
||||
|
||||
class Device
|
||||
{
|
||||
public:
|
||||
@ -118,7 +124,7 @@ public:
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual std::string GetSource() const = 0;
|
||||
std::string GetQualifiedName() const;
|
||||
virtual void UpdateInput() {}
|
||||
virtual DeviceRemoval UpdateInput() { return DeviceRemoval::Keep; }
|
||||
|
||||
// May be overridden to implement hotplug removal.
|
||||
// Currently handled on a per-backend basis but this could change.
|
||||
@ -242,7 +248,8 @@ public:
|
||||
std::recursive_mutex& GetDevicesMutex() const { return m_devices_mutex; }
|
||||
|
||||
protected:
|
||||
// Exclusively needed when reading/writing "m_devices"
|
||||
// Exclusively needed when reading/writing the "m_devices" array.
|
||||
// Not needed when individually readring/writing a single device ptr.
|
||||
mutable std::recursive_mutex m_devices_mutex;
|
||||
std::vector<std::shared_ptr<Device>> m_devices;
|
||||
};
|
||||
|
@ -222,7 +222,7 @@ bool Joystick::IsValid() const
|
||||
return SUCCEEDED(m_device->Acquire());
|
||||
}
|
||||
|
||||
void Joystick::UpdateInput()
|
||||
Core::DeviceRemoval Joystick::UpdateInput()
|
||||
{
|
||||
HRESULT hr = 0;
|
||||
|
||||
@ -261,6 +261,8 @@ void Joystick::UpdateInput()
|
||||
// try reacquire if input lost
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
m_device->Acquire();
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
// get name
|
||||
|
@ -57,7 +57,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
Joystick(const LPDIRECTINPUTDEVICE8 device);
|
||||
~Joystick();
|
||||
|
@ -205,7 +205,7 @@ void KeyboardMouse::UpdateCursorInput()
|
||||
m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
|
||||
}
|
||||
|
||||
void KeyboardMouse::UpdateInput()
|
||||
Core::DeviceRemoval KeyboardMouse::UpdateInput()
|
||||
{
|
||||
UpdateCursorInput();
|
||||
|
||||
@ -254,6 +254,8 @@ void KeyboardMouse::UpdateInput()
|
||||
else
|
||||
INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to re-acquire, we'll retry later");
|
||||
}
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
|
@ -94,7 +94,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
|
||||
~KeyboardMouse();
|
||||
|
@ -128,7 +128,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid);
|
||||
|
||||
@ -614,7 +614,7 @@ std::string Device::GetSource() const
|
||||
return std::string(DUALSHOCKUDP_SOURCE_NAME);
|
||||
}
|
||||
|
||||
void Device::UpdateInput()
|
||||
Core::DeviceRemoval Device::UpdateInput()
|
||||
{
|
||||
// Regularly tell the UDP server to feed us controller data
|
||||
const auto now = SteadyClock::now();
|
||||
@ -660,6 +660,8 @@ void Device::UpdateInput()
|
||||
m_prev_touch_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
std::optional<int> Device::GetPreferredId() const
|
||||
|
@ -12,7 +12,7 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
|
||||
|
||||
InputBackend::~InputBackend() = default;
|
||||
|
||||
void InputBackend::UpdateInput()
|
||||
void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -3,10 +3,19 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class ControllerInterface;
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class Device;
|
||||
}
|
||||
|
||||
class InputBackend
|
||||
{
|
||||
public:
|
||||
@ -15,7 +24,9 @@ public:
|
||||
virtual ~InputBackend();
|
||||
|
||||
virtual void PopulateDevices() = 0;
|
||||
virtual void UpdateInput();
|
||||
// Do NOT directly add/remove devices within here,
|
||||
// just add them to the removal list if necessary.
|
||||
virtual void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove);
|
||||
|
||||
ControllerInterface& GetControllerInterface();
|
||||
|
||||
|
@ -86,7 +86,7 @@ PipeDevice::~PipeDevice()
|
||||
close(m_fd);
|
||||
}
|
||||
|
||||
void PipeDevice::UpdateInput()
|
||||
Core::DeviceRemoval PipeDevice::UpdateInput()
|
||||
{
|
||||
// Read any pending characters off the pipe. If we hit a newline,
|
||||
// then dequeue a command off the front of m_buf and parse it.
|
||||
@ -105,6 +105,7 @@ void PipeDevice::UpdateInput()
|
||||
m_buf.erase(0, newline + 1);
|
||||
newline = m_buf.find("\n");
|
||||
}
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
void PipeDevice::AddAxis(const std::string& name, double value)
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
PipeDevice(int fd, const std::string& name);
|
||||
~PipeDevice();
|
||||
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
std::string GetName() const override { return m_name; }
|
||||
std::string GetSource() const override { return "Pipe"; }
|
||||
|
||||
|
@ -62,7 +62,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
explicit KeyboardAndMouse(void* view);
|
||||
~KeyboardAndMouse() override;
|
||||
|
@ -236,7 +236,7 @@ void KeyboardAndMouse::MainThreadInitialization(void* view)
|
||||
m_window_pos_observer = [[DolWindowPositionObserver alloc] initWithView:cocoa_view];
|
||||
}
|
||||
|
||||
void KeyboardAndMouse::UpdateInput()
|
||||
Core::DeviceRemoval KeyboardAndMouse::UpdateInput()
|
||||
{
|
||||
NSRect bounds = [m_window_pos_observer frame];
|
||||
|
||||
@ -268,6 +268,8 @@ void KeyboardAndMouse::UpdateInput()
|
||||
m_cursor.x = (loc.x / window_width * 2 - 1.0) * window_scale.x;
|
||||
m_cursor.y = (loc.y / window_height * 2 - 1.0) * -window_scale.y;
|
||||
}
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::GetName() const
|
||||
|
@ -18,6 +18,11 @@
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
namespace ciface::Core
|
||||
{
|
||||
class Device;
|
||||
}
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
static std::string GetJoystickName(int index)
|
||||
@ -35,7 +40,7 @@ public:
|
||||
InputBackend(ControllerInterface* controller_interface);
|
||||
~InputBackend();
|
||||
void PopulateDevices() override;
|
||||
void UpdateInput() override;
|
||||
void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove) override;
|
||||
|
||||
private:
|
||||
void OpenAndAddDevice(int index);
|
||||
@ -637,7 +642,7 @@ void Joystick::Motor::SetState(ControlState state)
|
||||
}
|
||||
#endif
|
||||
|
||||
void InputBackend::UpdateInput()
|
||||
void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
|
||||
{
|
||||
SDL_JoystickUpdate();
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ public:
|
||||
Device(hid_device* device);
|
||||
std::string GetName() const final override;
|
||||
std::string GetSource() const final override;
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
private:
|
||||
hid_device* m_device;
|
||||
@ -279,7 +279,7 @@ std::string Device::GetSource() const
|
||||
return std::string(STEAMDECK_SOURCE_NAME);
|
||||
}
|
||||
|
||||
void Device::UpdateInput()
|
||||
Core::DeviceRemoval Device::UpdateInput()
|
||||
{
|
||||
// As of a certain mid-2023 update to the Steam client,
|
||||
// Steam will disable gyro data if gyro is not mapped in Steam Input.
|
||||
@ -308,16 +308,18 @@ void Device::UpdateInput()
|
||||
}
|
||||
// In case there were no reports available to be read, bail early.
|
||||
if (!got_anything)
|
||||
return;
|
||||
return Core::DeviceRemoval::Keep;
|
||||
|
||||
if (rpt.major_ver != 0x01 || rpt.minor_ver != 0x00 || rpt.report_type != 0x09 ||
|
||||
rpt.report_sz != sizeof(rpt))
|
||||
{
|
||||
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck bad report");
|
||||
return;
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
m_latest_input = rpt;
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
} // namespace ciface::SteamDeck
|
||||
|
@ -490,7 +490,7 @@ private:
|
||||
|
||||
std::string GetSource() const override { return std::string(SOURCE_NAME); }
|
||||
|
||||
void UpdateInput() override
|
||||
Core::DeviceRemoval UpdateInput() override
|
||||
{
|
||||
// IRawGameController:
|
||||
static_assert(sizeof(bool) == sizeof(ButtonValueType));
|
||||
@ -527,6 +527,8 @@ private:
|
||||
// IGameControllerBatteryInfo:
|
||||
if (!UpdateBatteryLevel())
|
||||
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
void UpdateMotors()
|
||||
|
@ -1395,14 +1395,10 @@ void Device::UpdateRumble()
|
||||
QueueReport(OutputReportRumble{});
|
||||
}
|
||||
|
||||
void Device::UpdateInput()
|
||||
Core::DeviceRemoval Device::UpdateInput()
|
||||
{
|
||||
if (!m_wiimote->IsConnected())
|
||||
{
|
||||
g_controller_interface.RemoveDevice(
|
||||
[this](const Core::Device* device) { return device == this; });
|
||||
return;
|
||||
}
|
||||
return Core::DeviceRemoval::Remove;
|
||||
|
||||
UpdateRumble();
|
||||
RunTasks();
|
||||
@ -1413,6 +1409,8 @@ void Device::UpdateInput()
|
||||
ProcessInputReport(report);
|
||||
RunTasks();
|
||||
}
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
void Device::MotionPlusState::ProcessData(const WiimoteEmu::MotionPlus::DataFormat& data)
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
std::string GetSource() const override;
|
||||
int GetSortPriority() const override;
|
||||
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
private:
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
@ -264,7 +264,7 @@ std::string Device::GetSource() const
|
||||
return "XInput";
|
||||
}
|
||||
|
||||
void Device::UpdateInput()
|
||||
Core::DeviceRemoval Device::UpdateInput()
|
||||
{
|
||||
PXInputGetState(m_index, &m_state_in);
|
||||
|
||||
@ -286,6 +286,8 @@ void Device::UpdateInput()
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
void Device::UpdateMotors()
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
std::optional<int> GetPreferredId() const override;
|
||||
int GetSortPriority() const override { return -2; }
|
||||
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
void UpdateMotors();
|
||||
|
||||
|
@ -275,7 +275,7 @@ void KeyboardMouse::UpdateCursor(bool should_center_mouse)
|
||||
m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
|
||||
}
|
||||
|
||||
void KeyboardMouse::UpdateInput()
|
||||
Core::DeviceRemoval KeyboardMouse::UpdateInput()
|
||||
{
|
||||
XFlush(m_display);
|
||||
|
||||
@ -369,6 +369,8 @@ void KeyboardMouse::UpdateInput()
|
||||
|
||||
if (update_keyboard)
|
||||
XQueryKeymap(m_display, m_state.keyboard.data());
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
|
@ -111,7 +111,7 @@ private:
|
||||
void UpdateCursor(bool should_center_mouse);
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid,
|
||||
double scroll_increment);
|
||||
|
@ -674,7 +674,7 @@ void InputBackend::RemoveDevnodeObject(const std::string& node)
|
||||
m_devnode_objects.erase(node);
|
||||
}
|
||||
|
||||
void evdevDevice::UpdateInput()
|
||||
Core::DeviceRemoval evdevDevice::UpdateInput()
|
||||
{
|
||||
// Run through all evdev events
|
||||
// libevdev will keep track of the actual controller state internally which can be queried
|
||||
@ -691,6 +691,7 @@ void evdevDevice::UpdateInput()
|
||||
rc = libevdev_next_event(node.device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
|
||||
}
|
||||
}
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
bool evdevDevice::IsValid() const
|
||||
|
@ -72,7 +72,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
bool IsValid() const override;
|
||||
|
||||
evdevDevice(InputBackend* input_backend);
|
||||
|
Loading…
Reference in New Issue
Block a user