mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #11885 from Filoppi/devices_deadlock_fix_v2
Input: Improve Controller Interface devices threading
This commit is contained in:
commit
99fbc4b97e
@ -45,6 +45,8 @@ ControllerInterface g_controller_interface;
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// will never interfere with game threads.
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static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
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static thread_local bool tls_is_updating_devices = false;
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void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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{
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if (m_is_init)
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@ -122,8 +124,8 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
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// We lock m_devices_population_mutex here to make everything simpler.
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// Multiple devices classes have their own "hotplug" thread, and can add/remove devices at any
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// time, while actual writes to "m_devices" are safe, the order in which they happen is not. That
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// means a thread could be adding devices while we are removing them, or removing them as we are
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// populating them (causing missing or duplicate devices).
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// means a thread could be adding devices while we are removing them from a different thread,
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// or removing them as we are populating them (causing missing or duplicate devices).
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std::lock_guard lk_population(m_devices_population_mutex);
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#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_XLIB) && !defined(CIFACE_USE_OSX)
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@ -271,6 +273,10 @@ bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
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if (!m_is_init)
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return false;
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ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
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"Devices shouldn't be added within input update calls, there is a risk of deadlock "
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"if another thread was already here");
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std::lock_guard lk_population(m_devices_population_mutex);
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{
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@ -328,6 +334,10 @@ void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::De
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if (!m_is_init)
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return;
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ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
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"Devices shouldn't be removed within input update calls, there is a risk of deadlock "
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"if another thread was already here");
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std::lock_guard lk_population(m_devices_population_mutex);
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bool any_removed;
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@ -358,29 +368,48 @@ void ControllerInterface::UpdateInput()
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if (!m_is_init)
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return;
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// TODO: if we are an emulation input channel, we should probably always lock
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// Prefer outdated values over blocking UI or CPU thread (avoids short but noticeable frame drop)
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// Lock this first to avoid deadlock with m_devices_mutex in certain cases (such as a Wii Remote
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// getting disconnected)
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if (!m_devices_population_mutex.try_lock())
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return;
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std::lock_guard population_lock(m_devices_population_mutex, std::adopt_lock);
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// We add the devices to remove while we still have the "m_devices_mutex" locked.
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// This guarantees that:
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// -We won't try to lock "m_devices_population_mutex" while it was already locked and waiting
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// for "m_devices_mutex", which would result in dead lock.
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// -We don't keep shared ptrs on devices and thus unwillingly keep them alive even if somebody
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// is currently trying to remove them (and needs them destroyed on the spot).
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// -If somebody else destroyed them in the meantime, we'll know which ones have been destroyed.
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std::vector<std::weak_ptr<ciface::Core::Device>> devices_to_remove;
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{
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// TODO: if we are an emulation input channel, we should probably always lock.
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// Prefer outdated values over blocking UI or CPU thread (this avoids short but noticeable frame
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// drops)
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if (!m_devices_mutex.try_lock())
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return;
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std::lock_guard lk(m_devices_mutex, std::adopt_lock);
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std::lock_guard lk_devices(m_devices_mutex, std::adopt_lock);
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tls_is_updating_devices = true;
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for (auto& backend : m_input_backends)
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backend->UpdateInput();
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backend->UpdateInput(devices_to_remove);
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for (const auto& d : m_devices)
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{
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// Theoretically we could avoid updating input on devices that don't have any references to
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// them, but in practice a few devices types could break in different ways, so we don't
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d->UpdateInput();
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if (d->UpdateInput() == ciface::Core::DeviceRemoval::Remove)
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devices_to_remove.push_back(d);
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}
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tls_is_updating_devices = false;
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}
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if (devices_to_remove.size() > 0)
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{
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RemoveDevice([&](const ciface::Core::Device* device) {
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return std::any_of(devices_to_remove.begin(), devices_to_remove.end(),
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[device](const std::weak_ptr<ciface::Core::Device>& d) {
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return d.lock().get() == device;
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});
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});
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}
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}
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@ -127,7 +127,6 @@ private:
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std::list<std::function<void()>> m_devices_changed_callbacks;
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mutable std::recursive_mutex m_devices_population_mutex;
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mutable std::mutex m_pre_population_mutex;
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mutable std::mutex m_callbacks_mutex;
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std::atomic<bool> m_is_init;
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// This is now always protected by m_devices_population_mutex, so
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@ -36,6 +36,12 @@ constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
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namespace Core
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{
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enum class DeviceRemoval
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{
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Remove,
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Keep,
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};
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class Device
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{
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public:
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@ -118,7 +124,7 @@ public:
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virtual std::string GetName() const = 0;
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virtual std::string GetSource() const = 0;
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std::string GetQualifiedName() const;
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virtual void UpdateInput() {}
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virtual DeviceRemoval UpdateInput() { return DeviceRemoval::Keep; }
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// May be overridden to implement hotplug removal.
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// Currently handled on a per-backend basis but this could change.
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@ -242,7 +248,8 @@ public:
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std::recursive_mutex& GetDevicesMutex() const { return m_devices_mutex; }
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protected:
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// Exclusively needed when reading/writing "m_devices"
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// Exclusively needed when reading/writing the "m_devices" array.
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// Not needed when individually readring/writing a single device ptr.
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mutable std::recursive_mutex m_devices_mutex;
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std::vector<std::shared_ptr<Device>> m_devices;
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};
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@ -222,7 +222,7 @@ bool Joystick::IsValid() const
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return SUCCEEDED(m_device->Acquire());
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}
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void Joystick::UpdateInput()
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Core::DeviceRemoval Joystick::UpdateInput()
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{
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HRESULT hr = 0;
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@ -261,6 +261,8 @@ void Joystick::UpdateInput()
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// try reacquire if input lost
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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m_device->Acquire();
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return Core::DeviceRemoval::Keep;
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}
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// get name
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@ -57,7 +57,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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Joystick(const LPDIRECTINPUTDEVICE8 device);
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~Joystick();
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@ -205,7 +205,7 @@ void KeyboardMouse::UpdateCursorInput()
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m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
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}
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void KeyboardMouse::UpdateInput()
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Core::DeviceRemoval KeyboardMouse::UpdateInput()
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{
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UpdateCursorInput();
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@ -254,6 +254,8 @@ void KeyboardMouse::UpdateInput()
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else
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INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to re-acquire, we'll retry later");
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}
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return Core::DeviceRemoval::Keep;
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}
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std::string KeyboardMouse::GetName() const
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@ -94,7 +94,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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@ -128,7 +128,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid);
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@ -614,7 +614,7 @@ std::string Device::GetSource() const
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return std::string(DUALSHOCKUDP_SOURCE_NAME);
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}
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void Device::UpdateInput()
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Core::DeviceRemoval Device::UpdateInput()
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{
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// Regularly tell the UDP server to feed us controller data
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const auto now = SteadyClock::now();
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@ -660,6 +660,8 @@ void Device::UpdateInput()
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m_prev_touch_valid = true;
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}
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}
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return Core::DeviceRemoval::Keep;
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}
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std::optional<int> Device::GetPreferredId() const
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@ -12,7 +12,7 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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InputBackend::~InputBackend() = default;
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void InputBackend::UpdateInput()
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void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
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{
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}
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@ -3,10 +3,19 @@
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#pragma once
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#include <memory>
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#include <vector>
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class ControllerInterface;
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namespace ciface
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{
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namespace Core
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{
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class Device;
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}
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class InputBackend
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{
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public:
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@ -15,7 +24,9 @@ public:
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virtual ~InputBackend();
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virtual void PopulateDevices() = 0;
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virtual void UpdateInput();
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// Do NOT directly add/remove devices within here,
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// just add them to the removal list if necessary.
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virtual void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove);
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ControllerInterface& GetControllerInterface();
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@ -86,7 +86,7 @@ PipeDevice::~PipeDevice()
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close(m_fd);
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}
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void PipeDevice::UpdateInput()
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Core::DeviceRemoval PipeDevice::UpdateInput()
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{
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// Read any pending characters off the pipe. If we hit a newline,
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// then dequeue a command off the front of m_buf and parse it.
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@ -105,6 +105,7 @@ void PipeDevice::UpdateInput()
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m_buf.erase(0, newline + 1);
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newline = m_buf.find("\n");
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}
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return Core::DeviceRemoval::Keep;
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}
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void PipeDevice::AddAxis(const std::string& name, double value)
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@ -29,7 +29,7 @@ public:
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PipeDevice(int fd, const std::string& name);
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~PipeDevice();
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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std::string GetName() const override { return m_name; }
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std::string GetSource() const override { return "Pipe"; }
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@ -62,7 +62,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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explicit KeyboardAndMouse(void* view);
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~KeyboardAndMouse() override;
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@ -236,7 +236,7 @@ void KeyboardAndMouse::MainThreadInitialization(void* view)
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m_window_pos_observer = [[DolWindowPositionObserver alloc] initWithView:cocoa_view];
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}
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void KeyboardAndMouse::UpdateInput()
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Core::DeviceRemoval KeyboardAndMouse::UpdateInput()
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{
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NSRect bounds = [m_window_pos_observer frame];
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@ -268,6 +268,8 @@ void KeyboardAndMouse::UpdateInput()
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m_cursor.x = (loc.x / window_width * 2 - 1.0) * window_scale.x;
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m_cursor.y = (loc.y / window_height * 2 - 1.0) * -window_scale.y;
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}
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return Core::DeviceRemoval::Keep;
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}
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std::string KeyboardAndMouse::GetName() const
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@ -18,6 +18,11 @@
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#include <Windows.h>
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#endif
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namespace ciface::Core
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{
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class Device;
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}
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namespace ciface::SDL
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{
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static std::string GetJoystickName(int index)
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@ -35,7 +40,7 @@ public:
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InputBackend(ControllerInterface* controller_interface);
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~InputBackend();
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void PopulateDevices() override;
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void UpdateInput() override;
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void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove) override;
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private:
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void OpenAndAddDevice(int index);
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@ -637,7 +642,7 @@ void Joystick::Motor::SetState(ControlState state)
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}
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#endif
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void InputBackend::UpdateInput()
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void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
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{
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SDL_JoystickUpdate();
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}
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@ -113,7 +113,7 @@ public:
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Device(hid_device* device);
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std::string GetName() const final override;
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std::string GetSource() const final override;
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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private:
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hid_device* m_device;
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@ -279,7 +279,7 @@ std::string Device::GetSource() const
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return std::string(STEAMDECK_SOURCE_NAME);
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}
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void Device::UpdateInput()
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Core::DeviceRemoval Device::UpdateInput()
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{
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// As of a certain mid-2023 update to the Steam client,
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// Steam will disable gyro data if gyro is not mapped in Steam Input.
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@ -308,16 +308,18 @@ void Device::UpdateInput()
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}
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// In case there were no reports available to be read, bail early.
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if (!got_anything)
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return;
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return Core::DeviceRemoval::Keep;
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if (rpt.major_ver != 0x01 || rpt.minor_ver != 0x00 || rpt.report_type != 0x09 ||
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rpt.report_sz != sizeof(rpt))
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck bad report");
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return;
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return Core::DeviceRemoval::Keep;
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}
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m_latest_input = rpt;
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return Core::DeviceRemoval::Keep;
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}
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} // namespace ciface::SteamDeck
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@ -490,7 +490,7 @@ private:
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std::string GetSource() const override { return std::string(SOURCE_NAME); }
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void UpdateInput() override
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Core::DeviceRemoval UpdateInput() override
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{
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// IRawGameController:
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static_assert(sizeof(bool) == sizeof(ButtonValueType));
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@ -527,6 +527,8 @@ private:
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// IGameControllerBatteryInfo:
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if (!UpdateBatteryLevel())
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DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
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return Core::DeviceRemoval::Keep;
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}
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void UpdateMotors()
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|
@ -1395,14 +1395,10 @@ void Device::UpdateRumble()
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QueueReport(OutputReportRumble{});
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}
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void Device::UpdateInput()
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Core::DeviceRemoval Device::UpdateInput()
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{
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if (!m_wiimote->IsConnected())
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{
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g_controller_interface.RemoveDevice(
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[this](const Core::Device* device) { return device == this; });
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return;
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}
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return Core::DeviceRemoval::Remove;
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UpdateRumble();
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RunTasks();
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@ -1413,6 +1409,8 @@ void Device::UpdateInput()
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ProcessInputReport(report);
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RunTasks();
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}
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return Core::DeviceRemoval::Keep;
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}
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void Device::MotionPlusState::ProcessData(const WiimoteEmu::MotionPlus::DataFormat& data)
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|
@ -35,7 +35,7 @@ public:
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std::string GetSource() const override;
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int GetSortPriority() const override;
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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private:
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using Clock = std::chrono::steady_clock;
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|
@ -264,7 +264,7 @@ std::string Device::GetSource() const
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return "XInput";
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}
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void Device::UpdateInput()
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Core::DeviceRemoval Device::UpdateInput()
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{
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PXInputGetState(m_index, &m_state_in);
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@ -286,6 +286,8 @@ void Device::UpdateInput()
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break;
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}
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}
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return Core::DeviceRemoval::Keep;
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}
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void Device::UpdateMotors()
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|
@ -33,7 +33,7 @@ public:
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std::optional<int> GetPreferredId() const override;
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int GetSortPriority() const override { return -2; }
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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void UpdateMotors();
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|
@ -275,7 +275,7 @@ void KeyboardMouse::UpdateCursor(bool should_center_mouse)
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m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
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}
|
||||
|
||||
void KeyboardMouse::UpdateInput()
|
||||
Core::DeviceRemoval KeyboardMouse::UpdateInput()
|
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{
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XFlush(m_display);
|
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@ -369,6 +369,8 @@ void KeyboardMouse::UpdateInput()
|
||||
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if (update_keyboard)
|
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XQueryKeymap(m_display, m_state.keyboard.data());
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||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
|
@ -111,7 +111,7 @@ private:
|
||||
void UpdateCursor(bool should_center_mouse);
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
|
||||
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid,
|
||||
double scroll_increment);
|
||||
|
@ -674,7 +674,7 @@ void InputBackend::RemoveDevnodeObject(const std::string& node)
|
||||
m_devnode_objects.erase(node);
|
||||
}
|
||||
|
||||
void evdevDevice::UpdateInput()
|
||||
Core::DeviceRemoval evdevDevice::UpdateInput()
|
||||
{
|
||||
// Run through all evdev events
|
||||
// libevdev will keep track of the actual controller state internally which can be queried
|
||||
@ -691,6 +691,7 @@ void evdevDevice::UpdateInput()
|
||||
rc = libevdev_next_event(node.device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
|
||||
}
|
||||
}
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
bool evdevDevice::IsValid() const
|
||||
|
@ -72,7 +72,7 @@ private:
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
Core::DeviceRemoval UpdateInput() override;
|
||||
bool IsValid() const override;
|
||||
|
||||
evdevDevice(InputBackend* input_backend);
|
||||
|
Loading…
Reference in New Issue
Block a user