Merge pull request #11885 from Filoppi/devices_deadlock_fix_v2

Input: Improve Controller Interface devices threading
This commit is contained in:
Admiral H. Curtiss 2023-12-29 20:17:04 +01:00 committed by GitHub
commit 99fbc4b97e
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25 changed files with 125 additions and 58 deletions

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@ -45,6 +45,8 @@ ControllerInterface g_controller_interface;
// will never interfere with game threads.
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
static thread_local bool tls_is_updating_devices = false;
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
{
if (m_is_init)
@ -122,8 +124,8 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
// We lock m_devices_population_mutex here to make everything simpler.
// Multiple devices classes have their own "hotplug" thread, and can add/remove devices at any
// time, while actual writes to "m_devices" are safe, the order in which they happen is not. That
// means a thread could be adding devices while we are removing them, or removing them as we are
// populating them (causing missing or duplicate devices).
// means a thread could be adding devices while we are removing them from a different thread,
// or removing them as we are populating them (causing missing or duplicate devices).
std::lock_guard lk_population(m_devices_population_mutex);
#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_XLIB) && !defined(CIFACE_USE_OSX)
@ -271,6 +273,10 @@ bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
if (!m_is_init)
return false;
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
"Devices shouldn't be added within input update calls, there is a risk of deadlock "
"if another thread was already here");
std::lock_guard lk_population(m_devices_population_mutex);
{
@ -328,6 +334,10 @@ void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::De
if (!m_is_init)
return;
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
"Devices shouldn't be removed within input update calls, there is a risk of deadlock "
"if another thread was already here");
std::lock_guard lk_population(m_devices_population_mutex);
bool any_removed;
@ -358,29 +368,48 @@ void ControllerInterface::UpdateInput()
if (!m_is_init)
return;
// TODO: if we are an emulation input channel, we should probably always lock
// Prefer outdated values over blocking UI or CPU thread (avoids short but noticeable frame drop)
// Lock this first to avoid deadlock with m_devices_mutex in certain cases (such as a Wii Remote
// getting disconnected)
if (!m_devices_population_mutex.try_lock())
return;
std::lock_guard population_lock(m_devices_population_mutex, std::adopt_lock);
// We add the devices to remove while we still have the "m_devices_mutex" locked.
// This guarantees that:
// -We won't try to lock "m_devices_population_mutex" while it was already locked and waiting
// for "m_devices_mutex", which would result in dead lock.
// -We don't keep shared ptrs on devices and thus unwillingly keep them alive even if somebody
// is currently trying to remove them (and needs them destroyed on the spot).
// -If somebody else destroyed them in the meantime, we'll know which ones have been destroyed.
std::vector<std::weak_ptr<ciface::Core::Device>> devices_to_remove;
{
// TODO: if we are an emulation input channel, we should probably always lock.
// Prefer outdated values over blocking UI or CPU thread (this avoids short but noticeable frame
// drops)
if (!m_devices_mutex.try_lock())
return;
std::lock_guard lk(m_devices_mutex, std::adopt_lock);
std::lock_guard lk_devices(m_devices_mutex, std::adopt_lock);
tls_is_updating_devices = true;
for (auto& backend : m_input_backends)
backend->UpdateInput();
backend->UpdateInput(devices_to_remove);
for (const auto& d : m_devices)
{
// Theoretically we could avoid updating input on devices that don't have any references to
// them, but in practice a few devices types could break in different ways, so we don't
d->UpdateInput();
if (d->UpdateInput() == ciface::Core::DeviceRemoval::Remove)
devices_to_remove.push_back(d);
}
tls_is_updating_devices = false;
}
if (devices_to_remove.size() > 0)
{
RemoveDevice([&](const ciface::Core::Device* device) {
return std::any_of(devices_to_remove.begin(), devices_to_remove.end(),
[device](const std::weak_ptr<ciface::Core::Device>& d) {
return d.lock().get() == device;
});
});
}
}

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@ -127,7 +127,6 @@ private:
std::list<std::function<void()>> m_devices_changed_callbacks;
mutable std::recursive_mutex m_devices_population_mutex;
mutable std::mutex m_pre_population_mutex;
mutable std::mutex m_callbacks_mutex;
std::atomic<bool> m_is_init;
// This is now always protected by m_devices_population_mutex, so

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@ -36,6 +36,12 @@ constexpr ControlState BATTERY_INPUT_MAX_VALUE = 100.0;
namespace Core
{
enum class DeviceRemoval
{
Remove,
Keep,
};
class Device
{
public:
@ -118,7 +124,7 @@ public:
virtual std::string GetName() const = 0;
virtual std::string GetSource() const = 0;
std::string GetQualifiedName() const;
virtual void UpdateInput() {}
virtual DeviceRemoval UpdateInput() { return DeviceRemoval::Keep; }
// May be overridden to implement hotplug removal.
// Currently handled on a per-backend basis but this could change.
@ -242,7 +248,8 @@ public:
std::recursive_mutex& GetDevicesMutex() const { return m_devices_mutex; }
protected:
// Exclusively needed when reading/writing "m_devices"
// Exclusively needed when reading/writing the "m_devices" array.
// Not needed when individually readring/writing a single device ptr.
mutable std::recursive_mutex m_devices_mutex;
std::vector<std::shared_ptr<Device>> m_devices;
};

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@ -222,7 +222,7 @@ bool Joystick::IsValid() const
return SUCCEEDED(m_device->Acquire());
}
void Joystick::UpdateInput()
Core::DeviceRemoval Joystick::UpdateInput()
{
HRESULT hr = 0;
@ -261,6 +261,8 @@ void Joystick::UpdateInput()
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_device->Acquire();
return Core::DeviceRemoval::Keep;
}
// get name

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@ -57,7 +57,7 @@ private:
};
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
Joystick(const LPDIRECTINPUTDEVICE8 device);
~Joystick();

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@ -205,7 +205,7 @@ void KeyboardMouse::UpdateCursorInput()
m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
}
void KeyboardMouse::UpdateInput()
Core::DeviceRemoval KeyboardMouse::UpdateInput()
{
UpdateCursorInput();
@ -254,6 +254,8 @@ void KeyboardMouse::UpdateInput()
else
INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to re-acquire, we'll retry later");
}
return Core::DeviceRemoval::Keep;
}
std::string KeyboardMouse::GetName() const

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@ -94,7 +94,7 @@ private:
};
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();

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@ -128,7 +128,7 @@ private:
};
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid);
@ -614,7 +614,7 @@ std::string Device::GetSource() const
return std::string(DUALSHOCKUDP_SOURCE_NAME);
}
void Device::UpdateInput()
Core::DeviceRemoval Device::UpdateInput()
{
// Regularly tell the UDP server to feed us controller data
const auto now = SteadyClock::now();
@ -660,6 +660,8 @@ void Device::UpdateInput()
m_prev_touch_valid = true;
}
}
return Core::DeviceRemoval::Keep;
}
std::optional<int> Device::GetPreferredId() const

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@ -12,7 +12,7 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
InputBackend::~InputBackend() = default;
void InputBackend::UpdateInput()
void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
{
}

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@ -3,10 +3,19 @@
#pragma once
#include <memory>
#include <vector>
class ControllerInterface;
namespace ciface
{
namespace Core
{
class Device;
}
class InputBackend
{
public:
@ -15,7 +24,9 @@ public:
virtual ~InputBackend();
virtual void PopulateDevices() = 0;
virtual void UpdateInput();
// Do NOT directly add/remove devices within here,
// just add them to the removal list if necessary.
virtual void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove);
ControllerInterface& GetControllerInterface();

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@ -86,7 +86,7 @@ PipeDevice::~PipeDevice()
close(m_fd);
}
void PipeDevice::UpdateInput()
Core::DeviceRemoval PipeDevice::UpdateInput()
{
// Read any pending characters off the pipe. If we hit a newline,
// then dequeue a command off the front of m_buf and parse it.
@ -105,6 +105,7 @@ void PipeDevice::UpdateInput()
m_buf.erase(0, newline + 1);
newline = m_buf.find("\n");
}
return Core::DeviceRemoval::Keep;
}
void PipeDevice::AddAxis(const std::string& name, double value)

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@ -29,7 +29,7 @@ public:
PipeDevice(int fd, const std::string& name);
~PipeDevice();
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
std::string GetName() const override { return m_name; }
std::string GetSource() const override { return "Pipe"; }

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@ -62,7 +62,7 @@ private:
};
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
explicit KeyboardAndMouse(void* view);
~KeyboardAndMouse() override;

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@ -236,7 +236,7 @@ void KeyboardAndMouse::MainThreadInitialization(void* view)
m_window_pos_observer = [[DolWindowPositionObserver alloc] initWithView:cocoa_view];
}
void KeyboardAndMouse::UpdateInput()
Core::DeviceRemoval KeyboardAndMouse::UpdateInput()
{
NSRect bounds = [m_window_pos_observer frame];
@ -268,6 +268,8 @@ void KeyboardAndMouse::UpdateInput()
m_cursor.x = (loc.x / window_width * 2 - 1.0) * window_scale.x;
m_cursor.y = (loc.y / window_height * 2 - 1.0) * -window_scale.y;
}
return Core::DeviceRemoval::Keep;
}
std::string KeyboardAndMouse::GetName() const

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@ -18,6 +18,11 @@
#include <Windows.h>
#endif
namespace ciface::Core
{
class Device;
}
namespace ciface::SDL
{
static std::string GetJoystickName(int index)
@ -35,7 +40,7 @@ public:
InputBackend(ControllerInterface* controller_interface);
~InputBackend();
void PopulateDevices() override;
void UpdateInput() override;
void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove) override;
private:
void OpenAndAddDevice(int index);
@ -637,7 +642,7 @@ void Joystick::Motor::SetState(ControlState state)
}
#endif
void InputBackend::UpdateInput()
void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
{
SDL_JoystickUpdate();
}

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@ -113,7 +113,7 @@ public:
Device(hid_device* device);
std::string GetName() const final override;
std::string GetSource() const final override;
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
private:
hid_device* m_device;
@ -279,7 +279,7 @@ std::string Device::GetSource() const
return std::string(STEAMDECK_SOURCE_NAME);
}
void Device::UpdateInput()
Core::DeviceRemoval Device::UpdateInput()
{
// As of a certain mid-2023 update to the Steam client,
// Steam will disable gyro data if gyro is not mapped in Steam Input.
@ -308,16 +308,18 @@ void Device::UpdateInput()
}
// In case there were no reports available to be read, bail early.
if (!got_anything)
return;
return Core::DeviceRemoval::Keep;
if (rpt.major_ver != 0x01 || rpt.minor_ver != 0x00 || rpt.report_type != 0x09 ||
rpt.report_sz != sizeof(rpt))
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck bad report");
return;
return Core::DeviceRemoval::Keep;
}
m_latest_input = rpt;
return Core::DeviceRemoval::Keep;
}
} // namespace ciface::SteamDeck

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@ -490,7 +490,7 @@ private:
std::string GetSource() const override { return std::string(SOURCE_NAME); }
void UpdateInput() override
Core::DeviceRemoval UpdateInput() override
{
// IRawGameController:
static_assert(sizeof(bool) == sizeof(ButtonValueType));
@ -527,6 +527,8 @@ private:
// IGameControllerBatteryInfo:
if (!UpdateBatteryLevel())
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
return Core::DeviceRemoval::Keep;
}
void UpdateMotors()

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@ -1395,14 +1395,10 @@ void Device::UpdateRumble()
QueueReport(OutputReportRumble{});
}
void Device::UpdateInput()
Core::DeviceRemoval Device::UpdateInput()
{
if (!m_wiimote->IsConnected())
{
g_controller_interface.RemoveDevice(
[this](const Core::Device* device) { return device == this; });
return;
}
return Core::DeviceRemoval::Remove;
UpdateRumble();
RunTasks();
@ -1413,6 +1409,8 @@ void Device::UpdateInput()
ProcessInputReport(report);
RunTasks();
}
return Core::DeviceRemoval::Keep;
}
void Device::MotionPlusState::ProcessData(const WiimoteEmu::MotionPlus::DataFormat& data)

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@ -35,7 +35,7 @@ public:
std::string GetSource() const override;
int GetSortPriority() const override;
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
private:
using Clock = std::chrono::steady_clock;

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@ -264,7 +264,7 @@ std::string Device::GetSource() const
return "XInput";
}
void Device::UpdateInput()
Core::DeviceRemoval Device::UpdateInput()
{
PXInputGetState(m_index, &m_state_in);
@ -286,6 +286,8 @@ void Device::UpdateInput()
break;
}
}
return Core::DeviceRemoval::Keep;
}
void Device::UpdateMotors()

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@ -33,7 +33,7 @@ public:
std::optional<int> GetPreferredId() const override;
int GetSortPriority() const override { return -2; }
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
void UpdateMotors();

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@ -275,7 +275,7 @@ void KeyboardMouse::UpdateCursor(bool should_center_mouse)
m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
}
void KeyboardMouse::UpdateInput()
Core::DeviceRemoval KeyboardMouse::UpdateInput()
{
XFlush(m_display);
@ -369,6 +369,8 @@ void KeyboardMouse::UpdateInput()
if (update_keyboard)
XQueryKeymap(m_display, m_state.keyboard.data());
return Core::DeviceRemoval::Keep;
}
std::string KeyboardMouse::GetName() const

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@ -111,7 +111,7 @@ private:
void UpdateCursor(bool should_center_mouse);
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid,
double scroll_increment);

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@ -674,7 +674,7 @@ void InputBackend::RemoveDevnodeObject(const std::string& node)
m_devnode_objects.erase(node);
}
void evdevDevice::UpdateInput()
Core::DeviceRemoval evdevDevice::UpdateInput()
{
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
@ -691,6 +691,7 @@ void evdevDevice::UpdateInput()
rc = libevdev_next_event(node.device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
}
}
return Core::DeviceRemoval::Keep;
}
bool evdevDevice::IsValid() const

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@ -72,7 +72,7 @@ private:
};
public:
void UpdateInput() override;
Core::DeviceRemoval UpdateInput() override;
bool IsValid() const override;
evdevDevice(InputBackend* input_backend);