Remove Achievements/Leaderboards/RP Enabled settings

The RetroAchievements client object now handles these three settings as a singular "spectator" mode that will be added in a future commit.
This commit is contained in:
LillyJadeKatrin 2024-04-03 15:18:27 -04:00
parent 3bf5b8e610
commit 9a40ec06b5
6 changed files with 5 additions and 75 deletions

View File

@ -652,7 +652,7 @@ void AchievementManager::DisplayWelcomeMessage()
fmt::format("Hardcore mode is {}", rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"),
OSD::Duration::VERY_LONG, color);
OSD::AddMessage(fmt::format("Leaderboard submissions are {}",
Config::Get(Config::RA_LEADERBOARDS_ENABLED) ? "ON" : "OFF"),
rc_client_get_hardcore_enabled(m_client) ? "ON" : "OFF"),
OSD::Duration::VERY_LONG, color);
}

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@ -15,12 +15,6 @@ const Info<bool> RA_ENABLED{{System::Achievements, "Achievements", "Enabled"}, f
const Info<std::string> RA_HOST_URL{{System::Achievements, "Achievements", "HostUrl"}, ""};
const Info<std::string> RA_USERNAME{{System::Achievements, "Achievements", "Username"}, ""};
const Info<std::string> RA_API_TOKEN{{System::Achievements, "Achievements", "ApiToken"}, ""};
const Info<bool> RA_ACHIEVEMENTS_ENABLED{
{System::Achievements, "Achievements", "AchievementsEnabled"}, false};
const Info<bool> RA_LEADERBOARDS_ENABLED{
{System::Achievements, "Achievements", "LeaderboardsEnabled"}, false};
const Info<bool> RA_RICH_PRESENCE_ENABLED{
{System::Achievements, "Achievements", "RichPresenceEnabled"}, false};
const Info<bool> RA_HARDCORE_ENABLED{{System::Achievements, "Achievements", "HardcoreEnabled"},
false};
const Info<bool> RA_PROGRESS_ENABLED{{System::Achievements, "Achievements", "ProgressEnabled"},

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@ -14,9 +14,6 @@ extern const Info<bool> RA_ENABLED;
extern const Info<std::string> RA_USERNAME;
extern const Info<std::string> RA_HOST_URL;
extern const Info<std::string> RA_API_TOKEN;
extern const Info<bool> RA_ACHIEVEMENTS_ENABLED;
extern const Info<bool> RA_LEADERBOARDS_ENABLED;
extern const Info<bool> RA_RICH_PRESENCE_ENABLED;
extern const Info<bool> RA_HARDCORE_ENABLED;
extern const Info<bool> RA_PROGRESS_ENABLED;
extern const Info<bool> RA_BADGES_ENABLED;

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@ -127,8 +127,7 @@ void AchievementHeaderWidget::UpdateData()
m_game_progress->setVisible(true);
m_game_progress->setValue(game_summary.num_unlocked_achievements);
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
if (!m_rich_presence->isVisible())
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
m_rich_presence->setVisible(true);
}
else
{

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@ -61,18 +61,6 @@ void AchievementSettingsWidget::CreateLayout()
m_common_login_failed = new QLabel(tr("Login Failed"));
m_common_login_failed->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
m_common_login_failed->setVisible(false);
m_common_achievements_enabled_input = new ToolTipCheckBox(tr("Enable Achievements"));
m_common_achievements_enabled_input->SetDescription(tr("Enable unlocking achievements.<br>"));
m_common_leaderboards_enabled_input = new ToolTipCheckBox(tr("Enable Leaderboards"));
m_common_leaderboards_enabled_input->SetDescription(
tr("Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode must be enabled "
"to use."));
m_common_rich_presence_enabled_input = new ToolTipCheckBox(tr("Enable Rich Presence"));
m_common_rich_presence_enabled_input->SetDescription(
tr("Enable detailed rich presence on the RetroAchievements website.<br><br>This provides a "
"detailed description of what the player is doing in game to the website. If this is "
"disabled, the website will only report what game is being played.<br><br>This has no "
"bearing on Discord rich presence."));
m_common_unofficial_enabled_input = new ToolTipCheckBox(tr("Enable Unofficial Achievements"));
m_common_unofficial_enabled_input->SetDescription(
tr("Enable unlocking unofficial achievements as well as official "
@ -117,9 +105,6 @@ void AchievementSettingsWidget::CreateLayout()
m_common_layout->addWidget(m_common_login_button);
m_common_layout->addWidget(m_common_logout_button);
m_common_layout->addWidget(m_common_login_failed);
m_common_layout->addWidget(m_common_achievements_enabled_input);
m_common_layout->addWidget(m_common_leaderboards_enabled_input);
m_common_layout->addWidget(m_common_rich_presence_enabled_input);
m_common_layout->addWidget(m_common_hardcore_enabled_input);
m_common_layout->addWidget(m_common_progress_enabled_input);
m_common_layout->addWidget(m_common_badges_enabled_input);
@ -136,12 +121,6 @@ void AchievementSettingsWidget::ConnectWidgets()
&AchievementSettingsWidget::ToggleRAIntegration);
connect(m_common_login_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Logout);
connect(m_common_achievements_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleAchievements);
connect(m_common_leaderboards_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleLeaderboards);
connect(m_common_rich_presence_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRichPresence);
connect(m_common_hardcore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleHardcore);
connect(m_common_progress_enabled_input, &QCheckBox::toggled, this,
@ -165,7 +144,6 @@ void AchievementSettingsWidget::OnControllerInterfaceConfigure()
void AchievementSettingsWidget::LoadSettings()
{
bool enabled = Config::Get(Config::RA_ENABLED);
bool achievements_enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
std::string username = Config::Get(Config::RA_USERNAME);
@ -184,17 +162,6 @@ void AchievementSettingsWidget::LoadSettings()
SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
SignalBlocking(m_common_logout_button)->setEnabled(enabled);
SignalBlocking(m_common_achievements_enabled_input)->setChecked(achievements_enabled);
SignalBlocking(m_common_achievements_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_leaderboards_enabled_input)
->setChecked(Config::Get(Config::RA_LEADERBOARDS_ENABLED));
SignalBlocking(m_common_leaderboards_enabled_input)->setEnabled(enabled && hardcore_enabled);
SignalBlocking(m_common_rich_presence_enabled_input)
->setChecked(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
SignalBlocking(m_common_rich_presence_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
auto& system = Core::System::GetInstance();
@ -205,17 +172,17 @@ void AchievementSettingsWidget::LoadSettings()
SignalBlocking(m_common_progress_enabled_input)
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_badges_enabled_input)->setChecked(Config::Get(Config::RA_BADGES_ENABLED));
SignalBlocking(m_common_badges_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_encore_enabled_input)->setChecked(Config::Get(Config::RA_ENCORE_ENABLED));
SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled);
}
void AchievementSettingsWidget::SaveSettings()
@ -223,12 +190,6 @@ void AchievementSettingsWidget::SaveSettings()
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(Config::RA_ENABLED, m_common_integration_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ACHIEVEMENTS_ENABLED,
m_common_achievements_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_LEADERBOARDS_ENABLED,
m_common_leaderboards_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_RICH_PRESENCE_ENABLED,
m_common_rich_presence_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_HARDCORE_ENABLED,
m_common_hardcore_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_PROGRESS_ENABLED,
@ -265,21 +226,6 @@ void AchievementSettingsWidget::Logout()
SaveSettings();
}
void AchievementSettingsWidget::ToggleAchievements()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleLeaderboards()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleRichPresence()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleHardcore()
{
SaveSettings();

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@ -32,9 +32,6 @@ private:
void ToggleRAIntegration();
void Login();
void Logout();
void ToggleAchievements();
void ToggleLeaderboards();
void ToggleRichPresence();
void ToggleHardcore();
void ToggleProgress();
void ToggleBadges();
@ -51,9 +48,6 @@ private:
QLineEdit* m_common_password_input;
QPushButton* m_common_login_button;
QPushButton* m_common_logout_button;
ToolTipCheckBox* m_common_achievements_enabled_input;
ToolTipCheckBox* m_common_leaderboards_enabled_input;
ToolTipCheckBox* m_common_rich_presence_enabled_input;
ToolTipCheckBox* m_common_hardcore_enabled_input;
ToolTipCheckBox* m_common_progress_enabled_input;
ToolTipCheckBox* m_common_badges_enabled_input;