SI/DeviceGBA: Improve link stability

This commit is contained in:
Vicki Pfau 2021-03-12 20:54:03 -08:00
parent 18d95dfcca
commit 9a4704f1ee

View File

@ -220,7 +220,11 @@ void GBASockServer::ClockSync()
bool GBASockServer::Connect()
{
if (!IsConnected())
{
m_client = GetNextSock();
if (m_client)
m_client->setBlocking(false);
}
return IsConnected();
}
@ -239,10 +243,7 @@ void GBASockServer::Send(const u8* si_buffer)
send_data[i] = si_buffer[i];
u8 cmd = send_data[0];
if (cmd != CMD_STATUS)
m_booted = true;
m_client->setBlocking(false);
sf::Socket::Status status;
if (cmd == CMD_WRITE)
status = m_client->send(send_data.data(), send_data.size());
@ -279,6 +280,7 @@ int GBASockServer::Receive(u8* si_buffer, u8 bytes)
m_booted = false;
return 0;
}
m_booted = true;
for (size_t i = 0; i < recv_data.size(); i++)
si_buffer[i] = recv_data[i];
@ -287,7 +289,7 @@ int GBASockServer::Receive(u8* si_buffer, u8 bytes)
void GBASockServer::Flush()
{
if (!m_client || !m_booted)
if (!m_client)
return;
size_t num_received = 1;
@ -295,7 +297,7 @@ void GBASockServer::Flush()
while (num_received)
{
sf::Socket::Status recv_stat = m_client->receive(&byte, 1, num_received);
if (recv_stat == sf::Socket::Disconnected)
if (recv_stat != sf::Socket::Done)
break;
}
}
@ -317,6 +319,7 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int request_length)
NOTICE_LOG_FMT(SERIALINTERFACE, "{} cmd {:02x} [> {:02x}{:02x}{:02x}{:02x}]", m_device_number,
buffer[0], buffer[1], buffer[2], buffer[3], buffer[4]);
#endif
m_sock_server.Flush(); // Clear out any replies we might have timed out waiting for
m_sock_server.Send(buffer);
}
else
@ -328,7 +331,7 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int request_length)
m_last_cmd = buffer[0];
m_timestamp_sent = CoreTiming::GetTicks();
m_next_action = NextAction::WaitTransferTime;
[[fallthrough]];
return 0;
}
case NextAction::WaitTransferTime:
@ -357,8 +360,6 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int request_length)
break;
}
int num_data_received = m_sock_server.Receive(buffer, bytes);
if (m_last_cmd == CMD_STATUS && num_data_received == 3)
m_sock_server.Flush();
m_next_action = NextAction::SendCommand;
if (num_data_received == 0)