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Revert "Qt/GameList: Add option to show covers in grid mode"
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@ -39,7 +39,6 @@
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#define GAMESETTINGS_DIR "GameSettings"
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#define MAPS_DIR "Maps"
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#define CACHE_DIR "Cache"
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#define COVERCACHE_DIR "GameCovers"
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#define SHADERCACHE_DIR "Shaders"
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#define STATESAVES_DIR "StateSaves"
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#define SCREENSHOTS_DIR "ScreenShots"
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@ -759,7 +759,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
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s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
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s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
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s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -815,7 +814,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
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break;
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case D_CACHE_IDX:
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s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
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s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
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break;
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@ -29,7 +29,6 @@ enum
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// settings (per game)
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D_MAPS_IDX,
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D_CACHE_IDX,
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D_COVERCACHE_IDX,
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D_SHADERCACHE_IDX,
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D_SHADERS_IDX,
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D_STATESAVES_IDX,
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