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moved plugin manager to core.
Can someone fix it on windows? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1840 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,7 @@
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#include <string>
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#include <vector>
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#include "Globals.h"
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//#include "Globals.h"
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#include "FileSearch.h"
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#include "FileUtil.h"
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#include "PluginManager.h"
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@ -60,7 +60,7 @@ CPluginManager::~CPluginManager()
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// ----------------------------------------
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// Create list of available plugins
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// -------------
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void CPluginManager::ScanForPlugins(wxWindow* _wxWindow)
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void CPluginManager::ScanForPlugins()
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{
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m_PluginInfos.clear();
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@ -75,22 +75,6 @@ void CPluginManager::ScanForPlugins(wxWindow* _wxWindow)
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if (rFilenames.size() > 0)
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{
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/*
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wxProgressDialog dialog(_T("Scanning for Plugins"),
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_T("Scanning..."),
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(int)rFilenames.size(), // range
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_wxWindow, // parent
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wxPD_CAN_ABORT |
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wxPD_APP_MODAL |
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// wxPD_AUTO_HIDE | -- try this as well
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wxPD_ELAPSED_TIME |
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wxPD_ESTIMATED_TIME |
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wxPD_REMAINING_TIME |
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wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
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);
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dialog.CenterOnParent();
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*/
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for (size_t i = 0; i < rFilenames.size(); i++)
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{
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std::string orig_name = rFilenames[i];
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@ -102,18 +86,6 @@ void CPluginManager::ScanForPlugins(wxWindow* _wxWindow)
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return;
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}
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/*
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wxString msg;
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char temp[128];
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sprintf(temp,"Scanning %s", FileName.c_str());
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msg = wxString::FromAscii(temp);
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bool Cont = dialog.Update((int)i, msg);
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if (!Cont)
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{
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break;
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}
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*/
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CPluginInfo PluginInfo(orig_name.c_str());
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if (PluginInfo.IsValid())
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{
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@ -40,7 +40,7 @@ class CPluginManager
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{
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public:
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static CPluginManager& GetInstance() {return(m_Instance);}
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void ScanForPlugins(wxWindow* _wxWindow);
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void ScanForPlugins();
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void OpenConfig(void* _Parent, const char *_rFilename);
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void OpenDebug(void* _Parent, const char *_rFilename, bool Type, bool Show);
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const CPluginInfos& GetPluginInfos() {return(m_PluginInfos);}
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@ -14,6 +14,7 @@ files = ["Console.cpp",
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"PatchEngine.cpp",
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"State.cpp",
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"Tracer.cpp",
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'PluginManager.cpp',
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"VolumeHandler.cpp",
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"Boot/Boot.cpp",
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"Boot/Boot_BIOSEmu.cpp",
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@ -65,7 +65,7 @@
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#include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger
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#include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger
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#include "../../DolphinWX/Src/PluginManager.h"
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#include "PluginManager.h"
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#include "../../DolphinWX/Src/Config.h"
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@ -65,7 +65,7 @@
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#include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger
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#include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger
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#include "../../DolphinWX/Src/PluginManager.h"
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#include "PluginManager.h"
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#include "../../DolphinWX/Src/Config.h"
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@ -497,4 +497,4 @@ void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -308,7 +308,7 @@ CFrame::CFrame(wxFrame* parent,
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Show(); // Show the window
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CPluginManager::GetInstance().ScanForPlugins(this);
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CPluginManager::GetInstance().ScanForPlugins();
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//if we are ever going back to optional iso caching:
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//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
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@ -29,7 +29,7 @@ if wxenv['HAVE_WX']:
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'ISOProperties.cpp',
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'MemcardManager.cpp',
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'MemoryCards/GCMemcard.cpp',
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'PluginManager.cpp',
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# 'PluginManager.cpp',
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'PatchAddEdit.cpp',
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'CheatsWindow.cpp',
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'stdafx.cpp',
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