Linux: Add libao to DSL_NULL plugin so I get audio in linux

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@89 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2008-07-27 14:07:52 +00:00
parent 3114c27143
commit 9d312559cf
4 changed files with 169 additions and 2 deletions

View File

@ -0,0 +1,126 @@
#include <ao/ao.h>
#include <pthread.h>
#include "AOSoundStream.h"
namespace AOSound
{
pthread_t thread;
StreamCallback callback;
char *buffer;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
int bufferSize;
int totalRenderedBytes;
int sampleRate;
volatile int threadData;
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
int AOSound_GetSampleRate()
{
return sampleRate;
}
bool WriteDataToBuffer(int dwOffset,char* soundData, int dwSoundBytes)
{
//void* ptr1, * ptr2;
//DWORD numBytes1, numBytes2;
// Obtain memory address of write block. This will be in two parts if the block wraps around.
//HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
// If the buffer was lost, restore and retry lock.
/*if (DSERR_BUFFERLOST == hr)
{
dsBuffer->Restore();
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
}
if (SUCCEEDED(hr))
{
memcpy(ptr1, soundData, numBytes1);
if (ptr2 != 0)
{
memcpy(ptr2, soundData + numBytes1, numBytes2);
}
// Release the data back to DirectSound.
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
return(true);
}
return(false);*/
ao_play(device, soundData, dwSoundBytes);
return true;
}
void* soundThread(void*)
{
currentPos = 0;
lastPos = 0;
// Prefill buffer?
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
//dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
while (!threadData)
{
// No blocking inside the csection
//dsBuffer->GetCurrentPosition((DWORD*)&currentPos, 0);
int numBytesToRender = 256;
if (numBytesToRender >= 256)
{
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
WriteDataToBuffer(0, (char*)realtimeBuffer, numBytesToRender);
//currentPos = ModBufferSize(lastPos + numBytesToRender);
//totalRenderedBytes += numBytesToRender;
//lastPos = currentPos;
}
//WaitForSingleObject(soundSyncEvent, MAXWAIT);
}
//dsBuffer->Stop();
return(0); //hurra!
}
bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
//no security attributes, automatic resetting, init state nonset, untitled
//soundSyncEvent = CreateEvent(0, false, false, 0);
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.byte_format = AO_FMT_LITTLE;
//vi vill ha access till DSOUND så...
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL) {
fprintf(stderr, "Error opening device.\n");
return 1;
}
buf_size = format.bits/8 * format.channels * format.rate;
buffer = (char*)calloc(buf_size, sizeof(char));
pthread_create(&thread, NULL, soundThread, (void *)NULL);
return(true);
}
void AOSound_StopSound()
{
ao_close(device);
ao_shutdown();
}
}

View File

@ -0,0 +1,35 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __AOSOUNDSTREAM_H__
#define __AOSOUNDSTREAM_H__
namespace AOSound
{
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
bool AOSound_StartSound(int sampleRate, StreamCallback _callback);
void AOSound_UpdateSound();
void AOSound_StopSound();
float AOSound_GetTimer();
int AOSound_GetCurSample();
int AOSound_GetSampleRate();
}
#endif //__AOSOUNDSTREAM_H__

View File

@ -5,6 +5,7 @@ files = ["DSPHandler.cpp",
"main.cpp",
"Config.cpp",
"Globals.cpp",
"PCHW/AOSoundStream.cpp",
"PCHW/Mixer.cpp",
"UCodes/UCode_AX.cpp",
"UCodes/UCode_CARD.cpp",
@ -14,4 +15,5 @@ files = ["DSPHandler.cpp",
"UCodes/UCodes.cpp",
"UCodes/UCode_Zelda.cpp",
]
env.SharedLibrary("../../../../Binary/linux/Plugins/dsphle.so", files, LIBS = ["common"])
dspenv=env.Copy(LINKFLAGS = "`pkg-config --libs ao` ")
dspenv.SharedLibrary("../../../../Binary/linux/Plugins/dsphle.so", files, LIBS = ["common"])

View File

@ -24,7 +24,7 @@
#include "AboutDlg.h"
#include "ConfigDlg.h"
#else
// TODO
#include "PCHW/AOSoundStream.h"
#endif
#include "PCHW/Mixer.h"
@ -110,6 +110,8 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
#ifdef _WIN32
DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, g_Config.m_SampleRate, Mixer);
#else
AOSound::AOSound_StartSound(g_Config.m_SampleRate, Mixer);
#endif
}
@ -119,6 +121,8 @@ void DSP_Shutdown()
// delete the UCodes
#ifdef _WIN32
DSound::DSound_StopSound();
#else
AOSound::AOSound_StopSound();
#endif
CDSPHandler::Destroy();
}