Address WIL todos in UICommon.cpp

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Silent 2023-02-12 15:01:21 +01:00
parent efed037c4a
commit 9f3d3e2b9c
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@ -12,6 +12,8 @@
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#include <wil/resource.h>
#endif
#include "Common/Common.h"
@ -305,51 +307,46 @@ void SetUserDirectory(std::string custom_path)
// -> Use GetExeDirectory()\User
// Get AppData path in case we need it.
// TODO: Maybe use WIL when it's available?
PWSTR appdata = nullptr;
bool appdata_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, &appdata));
wil::unique_cotaskmem_string appdata;
bool appdata_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, appdata.put()));
#ifndef STEAM
// Check our registry keys
// TODO: Maybe use WIL when it's available?
HKEY hkey;
wil::unique_hkey hkey;
DWORD local = 0;
std::unique_ptr<TCHAR[]> configPath;
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
&hkey) == ERROR_SUCCESS)
hkey.put()) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
DWORD size = sizeof(local);
if (RegQueryValueEx(hkey.get(), TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
{
local = 0;
}
size = 0;
RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr,
if (RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
{
configPath.reset();
}
RegCloseKey(hkey);
}
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Attempt to check if the old User directory exists in My Documents.
// TODO: Maybe use WIL when it's available?
PWSTR documents = nullptr;
bool documents_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &documents));
// Attempt to check if the old User directory exists in Documents.
wil::unique_cotaskmem_string documents;
bool documents_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, documents.put()));
std::optional<std::string> old_user_folder;
if (documents_found)
{
old_user_folder = TStrToUTF8(documents) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
old_user_folder = TStrToUTF8(documents.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
if (local) // Case 1-2
@ -366,7 +363,7 @@ void SetUserDirectory(std::string custom_path)
}
else if (appdata_found) // Case 5
{
user_path = TStrToUTF8(appdata) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
// Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
// builds, which will look for the default User directory in Documents. If we set this key,
@ -381,8 +378,6 @@ void SetUserDirectory(std::string custom_path)
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
CoTaskMemFree(documents);
#else // ifndef STEAM
if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
{
@ -390,7 +385,7 @@ void SetUserDirectory(std::string custom_path)
}
else if (appdata_found) // Case 2
{
user_path = TStrToUTF8(appdata) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
else // Case 3
{
@ -398,7 +393,6 @@ void SetUserDirectory(std::string custom_path)
}
#endif
CoTaskMemFree(appdata);
#else
if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
{