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NetPlayServer: Close the socket when we're done with it
This would allow a new socket to be created with the same port after we close it. However, we can't reuse it immediately because of the TCP TIME-WAIT state.
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@ -26,6 +26,7 @@ NetPlayServer::~NetPlayServer()
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{
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m_do_loop = false;
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m_thread.join();
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m_socket.Close();
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}
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#ifdef USE_UPNP
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