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@ -776,6 +776,7 @@ void Renderer::UpdateDrawRectangle()
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const float win_width = static_cast<float>(m_backbuffer_width);
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const float win_height = static_cast<float>(m_backbuffer_height);
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// FIXME: this breaks at very low widget sizes
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// Make ControllerInterface aware of the render window region actually being used
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// to adjust mouse cursor inputs.
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g_controller_interface.SetAspectRatioAdjustment(draw_aspect_ratio / (win_width / win_height));
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