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Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel)
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@ -40,10 +40,7 @@ void Force::GetState(ControlState* axis)
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controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
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if (fabs(state) > deadzone)
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tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
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ControlState& ax = m_swing[i >> 1];
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*axis++ = (tmpf - ax);
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ax = tmpf;
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*axis++ = tmpf;
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}
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}
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} // namespace ControllerEmu
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