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Fix ARM build.
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@ -1442,6 +1442,40 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
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}
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}
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void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
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{
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u16 sBlk = s >> 2;
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u16 tBlk = t >> 2;
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u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
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u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
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u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
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u16 blkS = s & 3;
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u16 blkT = t & 3;
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u32 blk_off = (blkT << 2) + blkS;
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u32 offset_ar = (base_ar + blk_off) << 1;
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u32 offset_gb = (base_gb + blk_off) << 1;
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const u8* val_addr_ar = src_ar + offset_ar;
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const u8* val_addr_gb = src_gb + offset_gb;
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dst[3] = val_addr_ar[0]; // A
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dst[0] = val_addr_ar[1]; // R
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dst[1] = val_addr_gb[0]; // G
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dst[2] = val_addr_gb[1]; // B
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}
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PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
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{
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// TODO for someone who cares: Make this less slow!
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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{
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TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
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dst += 4;
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}
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return PC_TEX_FMT_RGBA32;
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}
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const char* texfmt[] = {
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// pixel
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@ -69,7 +69,7 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#define GL_REPORT_PROGRAM_ERROR() (void)0
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#endif
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#if defined __APPLE__ || defined __linux__ || defined _WIN32
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#if (defined __APPLE__ || defined __linux__ || defined _WIN32) && !(defined _M_ARM)
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#define HAVE_CG 1
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