TextureConverter (OGL/D3D9): Kill EncodeToRam because it wasn't used anywhere and it basically does the same as EncodeToRamFromTexture anyway

This commit is contained in:
NeoBrainX
2011-12-29 23:48:08 +01:00
committed by NeoBrainX
parent 3b38295cbd
commit a02df43e6d
4 changed files with 0 additions and 146 deletions

View File

@ -32,9 +32,6 @@ namespace TextureConverter
void Init();
void Shutdown();
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight);