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normalize common filenames in VideoBackends/D3D
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parent
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commit
a0aeb5b0b9
@ -1,25 +1,25 @@
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add_library(videod3d
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BoundingBox.cpp
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BoundingBox.h
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D3DBase.cpp
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D3DBase.h
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D3DBoundingBox.cpp
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D3DBoundingBox.h
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D3DMain.cpp
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D3DNativeVertexFormat.cpp
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D3DPerfQuery.cpp
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D3DPerfQuery.h
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D3DRender.cpp
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D3DRender.h
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D3DState.cpp
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D3DState.h
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D3DSwapChain.cpp
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D3DVertexManager.cpp
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D3DVertexManager.h
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DXPipeline.cpp
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DXPipeline.h
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DXShader.cpp
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DXShader.h
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DXTexture.cpp
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DXTexture.h
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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Render.cpp
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Render.h
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SwapChain.cpp
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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)
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@ -16,30 +16,30 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="D3DBase.cpp" />
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<ClCompile Include="D3DBoundingBox.cpp" />
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<ClCompile Include="D3DMain.cpp" />
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<ClCompile Include="D3DNativeVertexFormat.cpp" />
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<ClCompile Include="D3DPerfQuery.cpp" />
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<ClCompile Include="D3DRender.cpp" />
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<ClCompile Include="D3DState.cpp" />
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<ClCompile Include="D3DSwapChain.cpp" />
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<ClCompile Include="D3DVertexManager.cpp" />
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<ClCompile Include="DXPipeline.cpp" />
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<ClCompile Include="DXShader.cpp" />
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<ClCompile Include="DXTexture.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SwapChain.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="D3DBase.h" />
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<ClInclude Include="D3DBoundingBox.h" />
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<ClInclude Include="D3DPerfQuery.h" />
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<ClInclude Include="D3DRender.h" />
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<ClInclude Include="D3DState.h" />
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<ClInclude Include="D3DSwapChain.h" />
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<ClInclude Include="D3DVertexManager.h" />
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<ClInclude Include="DXPipeline.h" />
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<ClInclude Include="DXShader.h" />
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<ClInclude Include="DXTexture.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SwapChain.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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@ -15,20 +15,20 @@
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<ClCompile Include="D3DState.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="NativeVertexFormat.cpp">
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<ClCompile Include="D3DNativeVertexFormat.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="PerfQuery.cpp">
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<ClCompile Include="D3DPerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Render.cpp">
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<ClCompile Include="D3DRender.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="VertexManager.cpp">
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<ClCompile Include="D3DVertexManager.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="BoundingBox.cpp">
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<ClCompile Include="D3DMain.cpp" />
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<ClCompile Include="D3DBoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="DXTexture.cpp">
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@ -40,7 +40,7 @@
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<ClCompile Include="DXPipeline.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="SwapChain.cpp">
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<ClCompile Include="D3DSwapChain.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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@ -51,17 +51,17 @@
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<ClInclude Include="D3DState.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="PerfQuery.h">
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<ClInclude Include="D3DPerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Render.h">
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<ClInclude Include="D3DRender.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="VertexManager.h">
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<ClInclude Include="D3DVertexManager.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="BoundingBox.h">
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<ClInclude Include="D3DBoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="DXTexture.h">
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@ -73,7 +73,7 @@
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<ClInclude Include="DXPipeline.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="SwapChain.h">
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<ClInclude Include="D3DSwapChain.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D/D3DState.h"
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@ -10,12 +10,12 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/SwapChain.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DPerfQuery.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoBackends/D3DCommon/Common.h"
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@ -5,10 +5,10 @@
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#include <array>
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/DXShader.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoCommon/NativeVertexFormat.h"
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namespace DX11
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/D3DPerfQuery.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include <algorithm>
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#include <array>
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@ -21,13 +21,13 @@
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#include "Core/Core.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/DXPipeline.h"
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#include "VideoBackends/D3D/DXShader.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3D/SwapChain.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/FramebufferManager.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/SwapChain.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/DXTexture.h"
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namespace DX11
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include <d3d11.h>
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@ -10,10 +10,10 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3DCommon/Common.h"
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#include "VideoCommon/BoundingBox.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/DXPipeline.h"
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#include "VideoBackends/D3D/DXShader.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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