normalize common filenames in VideoBackends/D3D

This commit is contained in:
Shawn Hoffman
2020-09-15 05:50:34 -07:00
parent d7fd892fde
commit a0aeb5b0b9
16 changed files with 53 additions and 53 deletions

View File

@ -16,30 +16,30 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DBoundingBox.cpp" />
<ClCompile Include="D3DMain.cpp" />
<ClCompile Include="D3DNativeVertexFormat.cpp" />
<ClCompile Include="D3DPerfQuery.cpp" />
<ClCompile Include="D3DRender.cpp" />
<ClCompile Include="D3DState.cpp" />
<ClCompile Include="D3DSwapChain.cpp" />
<ClCompile Include="D3DVertexManager.cpp" />
<ClCompile Include="DXPipeline.cpp" />
<ClCompile Include="DXShader.cpp" />
<ClCompile Include="DXTexture.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DBoundingBox.h" />
<ClInclude Include="D3DPerfQuery.h" />
<ClInclude Include="D3DRender.h" />
<ClInclude Include="D3DState.h" />
<ClInclude Include="D3DSwapChain.h" />
<ClInclude Include="D3DVertexManager.h" />
<ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" />
<ClInclude Include="DXTexture.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>