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normalize common filenames in VideoBackends/D3D
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45
Source/Core/VideoBackends/D3D/D3DPerfQuery.h
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45
Source/Core/VideoBackends/D3D/D3DPerfQuery.h
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// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoCommon/PerfQueryBase.h"
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namespace DX11
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery();
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~PerfQuery();
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void EnableQuery(PerfQueryGroup type) override;
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void DisableQuery(PerfQueryGroup type) override;
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void ResetQuery() override;
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u32 GetQueryResult(PerfQueryType type) override;
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void FlushResults() override;
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bool IsFlushed() const override;
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private:
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struct ActiveQuery
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{
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ComPtr<ID3D11Query> query;
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PerfQueryGroup query_type;
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};
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void WeakFlush();
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// Only use when non-empty
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void FlushOne();
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// when testing in SMS: 64 was too small, 128 was ok
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static const int PERF_QUERY_BUFFER_SIZE = 512;
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std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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int m_query_read_pos;
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};
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} // namespace DX11
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