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Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
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@ -43,6 +43,7 @@ public:
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u16 GetRevision() const override { return 0; }
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std::string GetInternalName() const override;
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std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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void SetName(const std::string&);
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u64 GetFSTSize() const override;
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