Don't read from volume when reloading Wii banners

Should make loading cached Wii games that lack banners slightly faster.
This commit is contained in:
JosJuice
2015-12-03 17:29:59 +01:00
parent a5904b522d
commit a0cd753060
12 changed files with 79 additions and 39 deletions

View File

@ -32,6 +32,7 @@ public:
u16 GetRevision() const override;
std::string GetInternalName() const override;
std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
u64 GetFSTSize() const override;
std::string GetApploaderDate() const override;
u8 GetDiscNumber() const override;