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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
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@ -65,6 +65,7 @@ private:
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std::string m_company;
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std::string m_UniqueID;
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u64 m_title_id;
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std::string m_issues;
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int m_emu_state;
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@ -95,7 +96,7 @@ private:
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std::string CreateCacheFilename() const;
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// Outputs to m_pImage
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void ReadVolumeBanner(const DiscIO::IVolume& volume);
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void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
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// Outputs to m_Bitmap
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bool ReadPNGBanner(const std::string& path);
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