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Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
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commit
a208d529de
@ -191,6 +191,7 @@ struct SConfig
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bool m_disc_booted_from_game_list = false;
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetGameTDBID() const { return m_gametdb_id; }
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const std::string& GetTitleName() const { return m_title_name; }
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const std::string& GetTitleDescription() const { return m_title_description; }
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u64 GetTitleID() const { return m_title_id; }
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@ -151,8 +151,7 @@ static bool Compare(T mem_value, T value, CompareType op)
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}
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}
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CheatsManager::CheatsManager(const GameListModel& game_list_model, QWidget* parent)
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: QDialog(parent), m_game_list_model(game_list_model)
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CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Cheats Manager"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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@ -175,29 +174,32 @@ void CheatsManager::OnStateChanged(Core::State state)
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if (state != Core::State::Running && state != Core::State::Paused)
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return;
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for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
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const auto& game_id = SConfig::GetInstance().GetGameID();
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const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
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u16 revision = SConfig::GetInstance().GetRevision();
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if (m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
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return;
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m_game_id = game_id;
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m_game_tdb_id = game_tdb_id;
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m_revision = revision;
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if (m_tab_widget->count() == 3)
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{
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auto file = m_game_list_model.GetGameFile(i);
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m_tab_widget->removeTab(0);
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m_tab_widget->removeTab(0);
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}
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if (file->GetGameID() == SConfig::GetInstance().GetGameID())
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{
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m_game_file = file;
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if (m_tab_widget->count() == 3)
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{
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m_tab_widget->removeTab(0);
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m_tab_widget->removeTab(0);
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}
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if (m_tab_widget->count() == 1)
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{
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if (m_ar_code)
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m_ar_code->deleteLater();
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if (m_tab_widget->count() == 1)
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{
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if (m_ar_code)
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m_ar_code->deleteLater();
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m_ar_code = new ARCodeWidget(*m_game_file, false);
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m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
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m_tab_widget->insertTab(1, new GeckoCodeWidget(*m_game_file, false), tr("Gecko Codes"));
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}
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}
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m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
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m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
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auto* gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
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m_tab_widget->insertTab(1, gecko_code, tr("Gecko Codes"));
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}
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}
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@ -40,7 +40,7 @@ class CheatsManager : public QDialog
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{
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Q_OBJECT
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public:
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explicit CheatsManager(const GameListModel& game_list_model, QWidget* parent = nullptr);
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explicit CheatsManager(QWidget* parent = nullptr);
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~CheatsManager();
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private:
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@ -62,10 +62,12 @@ private:
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void OnMatchContextMenu();
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void OnWatchItemChanged(QTableWidgetItem* item);
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const GameListModel& m_game_list_model;
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std::string m_game_id;
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std::string m_game_tdb_id;
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u16 m_revision = 0;
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std::vector<Result> m_results;
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std::vector<Result> m_watch;
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std::shared_ptr<const UICommon::GameFile> m_game_file;
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QDialogButtonBox* m_button_box;
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QTabWidget* m_tab_widget = nullptr;
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@ -4,6 +4,8 @@
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#include "DolphinQt/Config/ARCodeWidget.h"
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#include <utility>
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#include <QButtonGroup>
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#include <QCursor>
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#include <QHBoxLayout>
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@ -23,8 +25,8 @@
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#include "UICommon/GameFile.h"
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ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
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ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required)
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: m_game_id(std::move(game_id)), m_game_revision(game_revision),
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m_restart_required(restart_required)
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{
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CreateWidgets();
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@ -16,11 +16,6 @@ namespace ActionReplay
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struct ARCode;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class CheatWarningWidget;
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class QLabel;
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class QListWidget;
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@ -31,7 +26,7 @@ class ARCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
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~ARCodeWidget() override;
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void AddCode(ActionReplay::ARCode code);
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@ -56,7 +51,6 @@ private:
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void OnListReordered();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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@ -4,6 +4,8 @@
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#include "DolphinQt/Config/GeckoCodeWidget.h"
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#include <utility>
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#include <QCursor>
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#include <QFontDatabase>
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#include <QFormLayout>
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@ -28,9 +30,10 @@
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#include "UICommon/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
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m_game_revision(game.GetRevision()), m_restart_required(restart_required)
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GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision,
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bool restart_required)
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: m_game_id(std::move(game_id)), m_gametdb_id(std::move(gametdb_id)),
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m_game_revision(game_revision), m_restart_required(restart_required)
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{
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CreateWidgets();
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ConnectWidgets();
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@ -23,16 +23,12 @@ namespace Gecko
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class GeckoCode;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class GeckoCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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explicit GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision,
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bool restart_required = true);
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~GeckoCodeWidget() override;
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signals:
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@ -54,7 +50,6 @@ private:
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void SaveCodes();
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void SortAlphabetically();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::string m_gametdb_id;
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u16 m_game_revision;
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@ -38,8 +38,9 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game);
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GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
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GeckoCodeWidget* gecko =
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new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
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PatchesWidget* patches = new PatchesWidget(game);
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GameConfigWidget* game_config = new GameConfigWidget(game);
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@ -411,7 +411,7 @@ void MainWindow::CreateComponents()
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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m_code_widget = new CodeWidget(this);
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m_cheats_manager = new CheatsManager(m_game_list->GetGameListModel(), this);
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m_cheats_manager = new CheatsManager(this);
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const auto request_watch = [this](QString name, u32 addr) {
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m_watch_widget->AddWatch(name, addr);
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