PixelShaderGen: delete extra parenthesis.

Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
This commit is contained in:
magumagu 2014-04-11 15:39:50 -07:00
parent b106dbc96e
commit a2150ef1f8

View File

@ -782,7 +782,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
"((idot(tevin_a.rgb, comp24) > idot(tevin_b.rgb, comp24)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_BGR24_GT
"((idot(tevin_a.rgb, comp24) == idot(tevin_b.rgb, comp24)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_BGR24_EQ
"(max(sign(tevin_a.rgb - tevin_b.rgb), int3(0,0,0)) * tevin_c.rgb)", // TEVCMP_RGB8_GT
"((int3(255,255,255) - max(sign(abs(tevin_a.rgb - tevin_b.rgb))), int3(0,0,0))) * tevin_c.rgb)" // TEVCMP_RGB8_EQ
"((int3(255,255,255) - max(sign(abs(tevin_a.rgb - tevin_b.rgb)), int3(0,0,0))) * tevin_c.rgb)" // TEVCMP_RGB8_EQ
};
int mode = (cc.shift<<1)|cc.op;