Merge pull request #4363 from lioncash/wx-menu

DolphinWX: Move main menu creation into a wxMenuBar subclass
This commit is contained in:
JosJuice 2016-10-21 21:44:56 +02:00 committed by GitHub
commit a2644cd102
9 changed files with 787 additions and 733 deletions

View File

@ -53,6 +53,7 @@ set(GUI_SRCS
LogConfigWindow.cpp
LogWindow.cpp
Main.cpp
MainMenuBar.cpp
MemcardManager.cpp
PatchAddEdit.cpp
PostProcessingConfigDiag.cpp

View File

@ -107,6 +107,7 @@
<ClCompile Include="LogConfigWindow.cpp" />
<ClCompile Include="LogWindow.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainMenuBar.cpp" />
<ClCompile Include="MainNoGUI.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
@ -173,6 +174,7 @@
<ClInclude Include="LogConfigWindow.h" />
<ClInclude Include="LogWindow.h" />
<ClInclude Include="Main.h" />
<ClInclude Include="MainMenuBar.h" />
<ClInclude Include="MemcardManager.h" />
<ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h" />

View File

@ -148,6 +148,9 @@
<ClCompile Include="LogWindow.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="MainMenuBar.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="MemcardManager.cpp">
<Filter>GUI</Filter>
</ClCompile>
@ -324,6 +327,9 @@
<ClInclude Include="LogWindow.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="MainMenuBar.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="MemcardManager.h">
<Filter>GUI</Filter>
</ClInclude>

View File

@ -220,96 +220,17 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
return result;
}
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
wxDEFINE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
// Event tables
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELP_WEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELP_ONLINE_DOCS, CFrame::OnHelp)
EVT_MENU(IDM_HELP_GITHUB, CFrame::OnHelp)
EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAY_RECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_RECORD_EXPORT, CFrame::OnRecordExport)
EVT_MENU(IDM_RECORD_READ_ONLY, CFrame::OnRecordReadOnly)
EVT_MENU(IDM_TAS_INPUT, CFrame::OnTASInput)
EVT_MENU(IDM_TOGGLE_PAUSE_MOVIE, CFrame::OnTogglePauseMovie)
EVT_MENU(IDM_SHOW_LAG, CFrame::OnShowLag)
EVT_MENU(IDM_SHOW_FRAME_COUNT, CFrame::OnShowFrameCount)
EVT_MENU(IDM_SHOW_INPUT_DISPLAY, CFrame::OnShowInputDisplay)
EVT_MENU(IDM_SHOW_RTC_DISPLAY, CFrame::OnShowRTCDisplay)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(IDM_TOGGLE_DUMP_FRAMES, CFrame::OnToggleDumpFrames)
EVT_MENU(IDM_TOGGLE_DUMP_AUDIO, CFrame::OnToggleDumpAudio)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_TOP, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_LEFT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_RIGHT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_CENTER, CFrame::OnPerspectiveMenu)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnPerspectiveMenu)
// Drop down float
// Debugger pane context menu
EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORT_SAVE, CFrame::OnImportSave)
EVT_MENU(IDM_EXPORT_ALL_SAVE, CFrame::OnExportAllSaves)
EVT_MENU(IDM_CHEATS, CFrame::OnShowCheatsWindow)
EVT_MENU(IDM_CHANGE_DISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_MENU_INSTALL_WAD, CFrame::OnInstallWAD)
// Game list context menu
EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUAL_CORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged)
EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDO_SAVE_STATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOAD_STATE_FILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVE_STATE_FILE, CFrame::OnSaveStateToFile)
EVT_MENU(IDM_SAVE_SELECTED_SLOT, CFrame::OnSaveCurrentSlot)
EVT_MENU(IDM_LOAD_SELECTED_SLOT, CFrame::OnLoadCurrentSlot)
EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState)
EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
@ -375,6 +296,8 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
UseDebugger(use_debugger), m_bBatchMode(batch_mode),
m_toolbar_bitmap_size(FromDIP(wxSize(32, 32)))
{
BindMenuBarEvents();
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
bFloatWindow[i] = false;
@ -398,8 +321,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
GetStatusBar()->Hide();
// Give it a menu bar
wxMenuBar* menubar_active = CreateMenuBar();
SetMenuBar(menubar_active);
SetMenuBar(CreateMenuBar());
// Create a menubar to service requests while the real menubar is hidden from the screen
m_menubar_shadow = CreateMenuBar();
@ -941,7 +863,7 @@ static bool IsHotkey(int id, bool held = false)
return HotkeyManagerEmu::IsPressed(id, held);
}
int GetCmdForHotkey(unsigned int key)
static int GetMenuIDFromHotkey(unsigned int key)
{
switch (key)
{
@ -1363,11 +1285,11 @@ void CFrame::ParseHotkeys()
if (IsHotkey(i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
const int id = GetMenuIDFromHotkey(i);
if (id >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem* item = GetMenuBar()->FindItem(cmd);
wxCommandEvent evt(wxEVT_MENU, id);
wxMenuItem* item = GetMenuBar()->FindItem(id);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();

View File

@ -106,7 +106,6 @@ public:
void DoFullscreen(bool bF);
void ToggleDisplayMode(bool bFullscreen);
void UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem = nullptr);
void PopulateSavedPerspectives();
static void ConnectWiimote(int wm_idx, bool connect);
void UpdateTitle(const std::string& str);
void OpenGeneralConfiguration(int tab = -1);
@ -199,21 +198,11 @@ private:
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
wxMenuBar* CreateMenuBar();
wxMenu* CreateFileMenu();
wxMenu* CreateEmulationMenu();
wxMenu* CreateMovieMenu();
wxMenu* CreateOptionsMenu();
wxMenu* CreateToolsMenu();
wxMenu* CreateViewMenu();
wxMenu* CreateJITMenu();
wxMenu* CreateDebugMenu();
wxMenu* CreateSymbolsMenu();
wxMenu* CreateProfilerMenu();
wxMenu* CreateHelpMenu();
wxMenuBar* CreateMenuBar() const;
void BindMenuBarEvents();
// Utility
wxString GetMenuLabel(int Id);
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
int GetNotebookCount();
@ -236,6 +225,8 @@ private:
void SetPaneSize();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void PopulateSavedPerspectives();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
@ -351,8 +342,6 @@ private:
DECLARE_EVENT_TABLE();
};
int GetCmdForHotkey(unsigned int key);
void OnAfterLoadCallback();
void OnStoppedCallback();

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <string>
#include <vector>
@ -36,6 +37,7 @@
#include "DolphinWX/Globals.h"
#include "DolphinWX/LogConfigWindow.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MainMenuBar.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h"
@ -484,32 +486,16 @@ void CFrame::DoAddPage(wxWindow* Win, int i, bool Float)
void CFrame::PopulateSavedPerspectives()
{
// If the perspective submenu hasn't been created yet, return
if (!m_SavedPerspectives)
return;
std::vector<std::string> perspective_names(Perspectives.size());
// Delete all saved perspective menu items
while (m_SavedPerspectives->GetMenuItemCount() != 0)
{
// Delete the first menu item in the list (while there are menu items)
m_SavedPerspectives->Delete(m_SavedPerspectives->FindItemByPosition(0));
}
std::transform(Perspectives.begin(), Perspectives.end(), perspective_names.begin(),
[](const auto& perspective) { return perspective.Name; });
if (Perspectives.size() > 0)
{
for (u32 i = 0; i < Perspectives.size(); i++)
{
wxMenuItem* mItem = new wxMenuItem(m_SavedPerspectives, IDM_PERSPECTIVES_0 + i,
StrToWxStr(Perspectives[i].Name), "", wxITEM_CHECK);
MainMenuBar::PopulatePerspectivesEvent event{GetId(), EVT_POPULATE_PERSPECTIVES_MENU,
std::move(perspective_names),
static_cast<int>(ActivePerspective)};
m_SavedPerspectives->Append(mItem);
if (i == ActivePerspective)
{
mItem->Check(true);
}
}
}
wxPostEvent(GetMenuBar(), event);
}
void CFrame::OnPerspectiveMenu(wxCommandEvent& event)

View File

@ -67,6 +67,7 @@
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MainMenuBar.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
@ -103,606 +104,100 @@ const wxSize& CFrame::GetToolbarBitmapSize() const
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenuBar()
wxMenuBar* CFrame::CreateMenuBar() const
{
auto* const menu_bar = new wxMenuBar;
menu_bar->Append(CreateFileMenu(), _("&File"));
menu_bar->Append(CreateEmulationMenu(), _("&Emulation"));
menu_bar->Append(CreateMovieMenu(), _("&Movie"));
menu_bar->Append(CreateOptionsMenu(), _("&Options"));
menu_bar->Append(CreateToolsMenu(), _("&Tools"));
menu_bar->Append(CreateViewMenu(), _("&View"));
const auto menu_type =
UseDebugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
if (UseDebugger)
{
menu_bar->Append(CreateJITMenu(), _("&JIT"));
menu_bar->Append(CreateDebugMenu(), _("&Debug"));
menu_bar->Append(CreateSymbolsMenu(), _("&Symbols"));
menu_bar->Append(CreateProfilerMenu(), _("&Profiler"));
}
menu_bar->Append(CreateHelpMenu(), _("&Help"));
return menu_bar;
return new MainMenuBar{menu_type};
}
wxMenu* CFrame::CreateFileMenu()
void CFrame::BindMenuBarEvents()
{
auto* const external_drive_menu = new wxMenu;
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
external_drive_menu->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
auto* const file_menu = new wxMenu;
file_menu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
file_menu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
file_menu->AppendSeparator();
file_menu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
return file_menu;
}
wxMenu* CFrame::CreateEmulationMenu()
{
auto* const load_state_menu = new wxMenu;
load_state_menu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
load_state_menu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
load_state_menu->AppendSeparator();
auto* const save_state_menu = new wxMenu;
save_state_menu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
save_state_menu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
save_state_menu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
save_state_menu->AppendSeparator();
auto* const slot_select_menu = new wxMenu;
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
load_state_menu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
save_state_menu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
}
load_state_menu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
load_state_menu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
auto* const emulation_menu = new wxMenu;
emulation_menu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulation_menu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulation_menu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulation_menu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
return emulation_menu;
}
wxMenu* CFrame::CreateMovieMenu()
{
auto* const movie_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
movie_menu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
movie_menu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
movie_menu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE));
movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
movie_menu->Check(IDM_RECORD_READ_ONLY, true);
movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
return movie_menu;
}
wxMenu* CFrame::CreateOptionsMenu()
{
auto* const options_menu = new wxMenu;
options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
options_menu->AppendSeparator();
options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (UseDebugger)
{
options_menu->AppendSeparator();
const auto& config_instance = SConfig::GetInstance();
auto* const boot_to_pause =
options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"));
boot_to_pause->Check(config_instance.bBootToPause);
auto* const automatic_start = options_menu->AppendCheckItem(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"));
automatic_start->Check(config_instance.bAutomaticStart);
options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
}
return options_menu;
}
wxMenu* CFrame::CreateToolsMenu()
{
auto* const wiimote_menu = new wxMenu;
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
wiimote_menu->AppendSeparator();
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
auto* const tools_menu = new wxMenu;
tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
UpdateWiiMenuChoice(tools_menu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
tools_menu->AppendSeparator();
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
return tools_menu;
}
wxMenu* CFrame::CreateViewMenu()
{
const auto& config_instance = SConfig::GetInstance();
auto* const platform_menu = new wxMenu;
platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
auto* const region_menu = new wxMenu;
region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
region_menu->AppendSeparator();
region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
auto* const columns_menu = new wxMenu;
columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
auto* const view_menu = new wxMenu;
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
view_menu->AppendSeparator();
view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
view_menu->AppendSeparator();
if (g_pCodeWindow)
{
view_menu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
_("&Memory"), _("&JIT"), _("&Sound"),
_("&Video")};
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
view_menu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
view_menu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
view_menu->AppendSeparator();
}
else
{
view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
view_menu->AppendSubMenu(region_menu, _("Show Regions"));
view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
return view_menu;
}
wxMenu* CFrame::CreateJITMenu()
{
auto* const jit_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
auto* const interpreter = jit_menu->AppendCheckItem(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."));
interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."));
jit_menu->AppendCheckItem(
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"));
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
jit_menu->AppendSeparator();
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
return jit_menu;
}
wxMenu* CFrame::CreateDebugMenu()
{
m_SavedPerspectives = new wxMenu;
PopulateSavedPerspectives();
auto* const add_pane_menu = new wxMenu;
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
auto* const perspective_menu = new wxMenu;
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
perspective_menu->AppendSubMenu(m_SavedPerspectives, _("Saved Perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
_("Disable docking of perspective panes to main window"));
auto* const debug_menu = new wxMenu;
debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
debug_menu->AppendSeparator();
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
return debug_menu;
}
wxMenu* CFrame::CreateSymbolsMenu()
{
auto* const symbols_menu = new wxMenu;
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
symbols_menu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
return symbols_menu;
}
wxMenu* CFrame::CreateProfilerMenu()
{
auto* const profiler_menu = new wxMenu;
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
profiler_menu->AppendSeparator();
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
return profiler_menu;
}
wxMenu* CFrame::CreateHelpMenu()
{
auto* const help_menu = new wxMenu;
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
help_menu->AppendSeparator();
help_menu->Append(wxID_ABOUT, _("&About"));
return help_menu;
}
wxString CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording Input");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Input Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-Only Mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"), Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_BALANCEBOARD_CONNECT:
Label = _("Connect Balance Board");
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
case HK_LOAD_STATE_SLOT_9:
case HK_LOAD_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"), Id - HK_LOAD_STATE_SLOT_1 + 1,
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_LOAD_STATE_SLOT_1 + 1)));
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
case HK_SAVE_STATE_SLOT_9:
case HK_SAVE_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"), Id - HK_SAVE_STATE_SLOT_1 + 1,
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SAVE_STATE_SLOT_1 + 1)));
break;
case HK_SAVE_STATE_FILE:
Label = _("Save State...");
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
case HK_LOAD_LAST_STATE_9:
case HK_LOAD_LAST_STATE_10:
Label = wxString::Format(_("Last %i"), Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_LOAD_STATE_FILE:
Label = _("Load State...");
break;
case HK_SAVE_FIRST_STATE:
Label = _("Save Oldest State");
break;
case HK_UNDO_LOAD_STATE:
Label = _("Undo Load State");
break;
case HK_UNDO_SAVE_STATE:
Label = _("Undo Save State");
break;
case HK_SAVE_STATE_SLOT_SELECTED:
Label = _("Save State to Selected Slot");
break;
case HK_LOAD_STATE_SLOT_SELECTED:
Label = _("Load State from Selected Slot");
break;
case HK_SELECT_STATE_SLOT_1:
case HK_SELECT_STATE_SLOT_2:
case HK_SELECT_STATE_SLOT_3:
case HK_SELECT_STATE_SLOT_4:
case HK_SELECT_STATE_SLOT_5:
case HK_SELECT_STATE_SLOT_6:
case HK_SELECT_STATE_SLOT_7:
case HK_SELECT_STATE_SLOT_8:
case HK_SELECT_STATE_SLOT_9:
case HK_SELECT_STATE_SLOT_10:
Label =
wxString::Format(_("Select Slot %i - %s"), Id - HK_SELECT_STATE_SLOT_1 + 1,
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SELECT_STATE_SLOT_1 + 1)));
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
return Label;
// File menu
Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
// Emulation menu
Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
// Movie menu
Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
// Options menu
Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
// Tools menu
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
// View menu
Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
// Debug menu
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
// Help menu
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
}
// Create toolbar items
@ -1885,6 +1380,8 @@ void CFrame::UpdateGUI()
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
GetMenuBar()->Refresh(false);
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
@ -1899,16 +1396,6 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Key Shortcuts
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
{
if (GetCmdForHotkey(i) == -1)
continue;
if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
}
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc

View File

@ -0,0 +1,584 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/MainMenuBar.h"
#include <string>
#include <vector>
#include "Common/CDUtils.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);
// Utilized for menu items where their labels don't matter on initial construction.
// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu
// with an empty label. Entries with this string are intended to have their correct label
// loaded through the refresh cycle.
constexpr const char dummy_string[] = "Dummy string";
MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type}
{
BindEvents();
AddMenus();
MainMenuBar::Refresh(false);
}
void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
{
wxMenuBar::Refresh(erase_background, rect);
RefreshMenuLabels();
}
void MainMenuBar::AddMenus()
{
Append(CreateFileMenu(), _("&File"));
Append(CreateEmulationMenu(), _("&Emulation"));
Append(CreateMovieMenu(), _("&Movie"));
Append(CreateOptionsMenu(), _("&Options"));
Append(CreateToolsMenu(), _("&Tools"));
Append(CreateViewMenu(), _("&View"));
if (m_type == MenuType::Debug)
{
Append(CreateJITMenu(), _("&JIT"));
Append(CreateDebugMenu(), _("&Debug"));
Append(CreateSymbolsMenu(), _("&Symbols"));
Append(CreateProfilerMenu(), _("&Profiler"));
}
Append(CreateHelpMenu(), _("&Help"));
}
void MainMenuBar::BindEvents()
{
Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
}
wxMenu* MainMenuBar::CreateFileMenu() const
{
auto* const external_drive_menu = new wxMenu;
const std::vector<std::string> drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (size_t i = 0; i < drives.size() && i < 24; i++)
{
const int drive_id = static_cast<int>(IDM_DRIVE1 + i);
external_drive_menu->Append(drive_id, StrToWxStr(drives[i]));
}
auto* const file_menu = new wxMenu;
file_menu->Append(wxID_OPEN, _("&Open..."));
file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc..."));
file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
file_menu->AppendSeparator();
file_menu->Append(wxID_REFRESH, _("&Refresh List"));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
return file_menu;
}
wxMenu* MainMenuBar::CreateEmulationMenu() const
{
auto* const load_state_menu = new wxMenu;
load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State..."));
load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot"));
load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State"));
load_state_menu->AppendSeparator();
auto* const save_state_menu = new wxMenu;
save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State..."));
save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot"));
save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State"));
save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State"));
save_state_menu->AppendSeparator();
auto* const slot_select_menu = new wxMenu;
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string);
save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string);
slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string);
}
load_state_menu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1));
auto* const emulation_menu = new wxMenu;
emulation_menu->Append(IDM_PLAY, dummy_string);
emulation_menu->Append(IDM_STOP, _("&Stop"));
emulation_menu->Append(IDM_RESET, _("&Reset"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("&Fullscreen"));
emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
return emulation_menu;
}
wxMenu* MainMenuBar::CreateMovieMenu() const
{
auto* const movie_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
movie_menu->Check(IDM_RECORD_READ_ONLY, true);
movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
return movie_menu;
}
wxMenu* MainMenuBar::CreateOptionsMenu() const
{
auto* const options_menu = new wxMenu;
options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
options_menu->AppendSeparator();
options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (m_type == MenuType::Debug)
{
options_menu->AppendSeparator();
const auto& config_instance = SConfig::GetInstance();
auto* const boot_to_pause =
options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"));
boot_to_pause->Check(config_instance.bBootToPause);
auto* const automatic_start = options_menu->AppendCheckItem(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"));
automatic_start->Check(config_instance.bAutomaticStart);
options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
}
return options_menu;
}
wxMenu* MainMenuBar::CreateToolsMenu() const
{
auto* const wiimote_menu = new wxMenu;
for (int i = 0; i < 4; i++)
{
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
wxString::Format(_("Connect Wiimote %i"), i + 1));
}
wiimote_menu->AppendSeparator();
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
auto* const tools_menu = new wxMenu;
tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
tools_menu->AppendSeparator();
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
return tools_menu;
}
wxMenu* MainMenuBar::CreateViewMenu() const
{
const auto& config_instance = SConfig::GetInstance();
auto* const platform_menu = new wxMenu;
platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
auto* const region_menu = new wxMenu;
region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
region_menu->AppendSeparator();
region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
auto* const columns_menu = new wxMenu;
columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
auto* const view_menu = new wxMenu;
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
view_menu->AppendSeparator();
view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
view_menu->AppendSeparator();
if (m_type == MenuType::Debug)
{
view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers"));
view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch"));
view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints"));
view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory"));
view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT"));
view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound"));
view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video"));
view_menu->AppendSeparator();
}
else
{
view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
view_menu->AppendSubMenu(region_menu, _("Show Regions"));
view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
return view_menu;
}
wxMenu* MainMenuBar::CreateJITMenu() const
{
auto* const jit_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
auto* const interpreter = jit_menu->AppendCheckItem(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."));
interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."));
jit_menu->AppendCheckItem(
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"));
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
jit_menu->AppendSeparator();
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
return jit_menu;
}
wxMenu* MainMenuBar::CreateDebugMenu()
{
m_saved_perspectives_menu = new wxMenu;
auto* const add_pane_menu = new wxMenu;
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
auto* const perspective_menu = new wxMenu;
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
_("Disable docking of perspective panes to main window"));
auto* const debug_menu = new wxMenu;
debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
debug_menu->AppendSeparator();
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
return debug_menu;
}
wxMenu* MainMenuBar::CreateSymbolsMenu() const
{
auto* const symbols_menu = new wxMenu;
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
symbols_menu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
return symbols_menu;
}
wxMenu* MainMenuBar::CreateProfilerMenu() const
{
auto* const profiler_menu = new wxMenu;
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
profiler_menu->AppendSeparator();
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
return profiler_menu;
}
wxMenu* MainMenuBar::CreateHelpMenu() const
{
auto* const help_menu = new wxMenu;
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
help_menu->AppendSeparator();
help_menu->Append(wxID_ABOUT, _("&About"));
return help_menu;
}
void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event)
{
ClearSavedPerspectivesMenu();
const auto& perspective_names = event.PerspectiveNames();
if (perspective_names.empty())
return;
PopulateSavedPerspectivesMenu(perspective_names);
CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective());
}
void MainMenuBar::RefreshMenuLabels() const
{
RefreshPlayMenuLabel();
RefreshSaveStateMenuLabels();
RefreshWiiSystemMenuLabel();
}
void MainMenuBar::RefreshPlayMenuLabel() const
{
auto* const item = FindItem(IDM_PLAY);
if (Core::GetState() == Core::CORE_RUN)
item->SetItemLabel(_("&Pause"));
else
item->SetItemLabel(_("&Play"));
}
void MainMenuBar::RefreshSaveStateMenuLabels() const
{
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
const auto slot_number = i + 1;
const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1));
FindItem(IDM_LOAD_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
FindItem(IDM_SAVE_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
FindItem(IDM_SELECT_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string));
}
}
void MainMenuBar::RefreshWiiSystemMenuLabel() const
{
auto* const item = FindItem(IDM_LOAD_WII_MENU);
const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(
TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
if (sys_menu_loader.IsValid())
{
const auto sys_menu_version = sys_menu_loader.GetTitleVersion();
const auto sys_menu_region = sys_menu_loader.GetCountryChar();
item->Enable();
item->SetItemLabel(
wxString::Format(_("Load Wii System Menu %u%c"), sys_menu_version, sys_menu_region));
}
else
{
item->Enable(false);
item->SetItemLabel(_("Load Wii System Menu"));
}
}
void MainMenuBar::ClearSavedPerspectivesMenu() const
{
while (m_saved_perspectives_menu->GetMenuItemCount() != 0)
{
// Delete the first menu item in the list (while there are menu items)
m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0));
}
}
void MainMenuBar::PopulateSavedPerspectivesMenu(
const std::vector<std::string>& perspective_names) const
{
for (size_t i = 0; i < perspective_names.size(); i++)
{
const int item_id = static_cast<int>(IDM_PERSPECTIVES_0 + i);
m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i]));
}
}
void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const
{
auto* const item = m_saved_perspectives_menu->FindItem(perspective_id);
if (item == nullptr)
return;
item->Check();
}

View File

@ -0,0 +1,77 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <wx/event.h>
#include <wx/menu.h>
class MainMenuBar final : public wxMenuBar
{
public:
class PopulatePerspectivesEvent;
enum class MenuType
{
Regular,
Debug
};
explicit MainMenuBar(MenuType type, long style = 0);
void Refresh(bool erase_background, const wxRect* rect = nullptr) override;
private:
void AddMenus();
void BindEvents();
wxMenu* CreateFileMenu() const;
wxMenu* CreateEmulationMenu() const;
wxMenu* CreateMovieMenu() const;
wxMenu* CreateOptionsMenu() const;
wxMenu* CreateToolsMenu() const;
wxMenu* CreateViewMenu() const;
wxMenu* CreateJITMenu() const;
wxMenu* CreateDebugMenu();
wxMenu* CreateSymbolsMenu() const;
wxMenu* CreateProfilerMenu() const;
wxMenu* CreateHelpMenu() const;
void OnPopulatePerspectivesMenu(PopulatePerspectivesEvent&);
void RefreshMenuLabels() const;
void RefreshPlayMenuLabel() const;
void RefreshSaveStateMenuLabels() const;
void RefreshWiiSystemMenuLabel() const;
void ClearSavedPerspectivesMenu() const;
void PopulateSavedPerspectivesMenu(const std::vector<std::string>& label_names) const;
void CheckPerspectiveWithID(int perspective_id) const;
wxMenu* m_saved_perspectives_menu{};
MenuType m_type{};
};
class MainMenuBar::PopulatePerspectivesEvent final : public wxEvent
{
public:
PopulatePerspectivesEvent(int sender_id, wxEventType event_type,
std::vector<std::string> perspective_names, int active_perspective)
: wxEvent{sender_id, event_type}, m_perspective_names{std::move(perspective_names)},
m_active_perspective{active_perspective}
{
}
const std::vector<std::string>& PerspectiveNames() const { return m_perspective_names; }
int ActivePerspective() const { return m_active_perspective; }
wxEvent* Clone() const override { return new PopulatePerspectivesEvent(*this); }
private:
std::vector<std::string> m_perspective_names;
int m_active_perspective{};
};
wxDECLARE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);