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Core: Add ability to serialize a GameModDescriptor to json.
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@ -149,4 +149,76 @@ std::optional<GameModDescriptor> ParseGameModDescriptorString(std::string_view j
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return std::nullopt;
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return descriptor;
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}
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static picojson::object
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WriteGameModDescriptorRiivolution(const GameModDescriptorRiivolution& riivolution)
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{
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picojson::array json_patches;
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for (const auto& patch : riivolution.patches)
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{
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picojson::object json_patch;
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if (!patch.xml.empty())
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json_patch["xml"] = picojson::value(patch.xml);
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if (!patch.root.empty())
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json_patch["root"] = picojson::value(patch.root);
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if (!patch.options.empty())
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{
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picojson::array json_options;
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for (const auto& option : patch.options)
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{
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picojson::object json_option;
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if (!option.section_name.empty())
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json_option["section-name"] = picojson::value(option.section_name);
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if (!option.option_id.empty())
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json_option["option-id"] = picojson::value(option.option_id);
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if (!option.option_name.empty())
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json_option["option-name"] = picojson::value(option.option_name);
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json_option["choice"] = picojson::value(static_cast<double>(option.choice));
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json_options.emplace_back(std::move(json_option));
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}
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json_patch["options"] = picojson::value(std::move(json_options));
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}
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json_patches.emplace_back(std::move(json_patch));
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}
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picojson::object json_riivolution;
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json_riivolution["patches"] = picojson::value(std::move(json_patches));
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return json_riivolution;
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}
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std::string WriteGameModDescriptorString(const GameModDescriptor& descriptor, bool pretty)
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{
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picojson::object json_root;
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json_root["type"] = picojson::value("dolphin-game-mod-descriptor");
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json_root["version"] = picojson::value(1.0);
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if (!descriptor.base_file.empty())
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json_root["base-file"] = picojson::value(descriptor.base_file);
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if (!descriptor.display_name.empty())
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json_root["display-name"] = picojson::value(descriptor.display_name);
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if (!descriptor.banner.empty())
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json_root["banner"] = picojson::value(descriptor.banner);
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if (descriptor.riivolution)
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{
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json_root["riivolution"] =
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picojson::value(WriteGameModDescriptorRiivolution(*descriptor.riivolution));
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}
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return picojson::value(json_root).serialize(pretty);
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}
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bool WriteGameModDescriptorFile(const std::string& filename, const GameModDescriptor& descriptor,
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bool pretty)
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{
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auto json = WriteGameModDescriptorString(descriptor, pretty);
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if (json.empty())
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return false;
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::File::IOFile f(filename, "wb");
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if (!f)
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return false;
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if (!f.WriteString(json))
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return false;
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return true;
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}
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} // namespace DiscIO
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@ -43,4 +43,7 @@ struct GameModDescriptor
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std::optional<GameModDescriptor> ParseGameModDescriptorFile(const std::string& filename);
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std::optional<GameModDescriptor> ParseGameModDescriptorString(std::string_view json,
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std::string_view json_path);
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std::string WriteGameModDescriptorString(const GameModDescriptor& descriptor, bool pretty);
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bool WriteGameModDescriptorFile(const std::string& filename, const GameModDescriptor& descriptor,
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bool pretty);
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} // namespace DiscIO
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