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IOS/Network: Handle SO_EPROTOTYPE
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@ -640,6 +640,8 @@ s32 WiiSockMan::NewSocket(s32 af, s32 type, s32 protocol)
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return -SO_EAFNOSUPPORT;
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if (protocol != 0) // IPPROTO_IP
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return -SO_EPROTONOSUPPORT;
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if (type != 1 && type != 2) // SOCK_STREAM && SOCK_DGRAM
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return -SO_EPROTOTYPE;
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s32 fd = static_cast<s32>(socket(af, type, protocol));
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return AddSocket(fd, false);
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}
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