mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name, we can compare a hash of important parts of the disc including all the aforementioned data but also additional data such as the FST. The primary reason why I'm making this change is to let us catch more desyncs before they happen, but this should also fix https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can now distinguish the case where a client doesn't have the game at all from the case where a client has the wrong version of the game.
This commit is contained in:
@ -4,12 +4,15 @@
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#include "DolphinQt/NetPlay/GameListDialog.h"
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#include <memory>
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#include <QDialogButtonBox>
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#include <QListWidget>
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#include <QVBoxLayout>
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#include "DolphinQt/GameList/GameListModel.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/GameFile.h"
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GameListDialog::GameListDialog(QWidget* parent) : QDialog(parent)
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{
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@ -35,12 +38,8 @@ void GameListDialog::CreateWidgets()
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void GameListDialog::ConnectWidgets()
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{
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connect(m_game_list, &QListWidget::itemSelectionChanged, [this] {
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int row = m_game_list->currentRow();
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m_button_box->setEnabled(row != -1);
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m_game_id = m_game_list->currentItem()->text();
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});
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connect(m_game_list, &QListWidget::itemSelectionChanged,
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[this] { m_button_box->setEnabled(m_game_list->currentRow() != -1); });
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connect(m_game_list, &QListWidget::itemDoubleClicked, this, &GameListDialog::accept);
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connect(m_button_box, &QDialogButtonBox::accepted, this, &GameListDialog::accept);
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@ -54,16 +53,20 @@ void GameListDialog::PopulateGameList()
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for (int i = 0; i < game_list_model->rowCount(QModelIndex()); i++)
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{
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auto* item = new QListWidgetItem(game_list_model->GetUniqueIdentifier(i));
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std::shared_ptr<const UICommon::GameFile> game = game_list_model->GetGameFile(i);
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auto* item = new QListWidgetItem(QString::fromStdString(game->GetNetPlayName()));
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item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
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m_game_list->addItem(item);
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}
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m_game_list->sortItems();
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}
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const QString& GameListDialog::GetSelectedUniqueID() const
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const UICommon::GameFile& GameListDialog::GetSelectedGame() const
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{
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return m_game_id;
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auto items = m_game_list->selectedItems();
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return *items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>();
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}
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int GameListDialog::exec()
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@ -11,6 +11,11 @@ class QVBoxLayout;
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class QListWidget;
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class QDialogButtonBox;
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namespace UICommon
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{
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class GameFile;
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}
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class GameListDialog : public QDialog
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{
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Q_OBJECT
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@ -18,7 +23,7 @@ public:
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explicit GameListDialog(QWidget* parent);
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int exec() override;
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const QString& GetSelectedUniqueID() const;
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const UICommon::GameFile& GetSelectedGame() const;
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private:
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void CreateWidgets();
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@ -28,5 +33,4 @@ private:
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QVBoxLayout* m_main_layout;
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QListWidget* m_game_list;
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QDialogButtonBox* m_button_box;
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QString m_game_id;
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};
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@ -21,6 +21,7 @@
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#include <QTableWidget>
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#include <QTextBrowser>
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#include <algorithm>
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#include <sstream>
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#include "Common/CommonPaths.h"
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@ -37,6 +38,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/NetPlayServer.h"
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#include "Core/SyncIdentifier.h"
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#include "DolphinQt/GameList/GameListModel.h"
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#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
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@ -153,17 +155,19 @@ void NetPlayDialog::CreateMainLayout()
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m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
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m_md5_menu->addAction(tr("Current game"), this, [this] {
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Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game);
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Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
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});
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m_md5_menu->addAction(tr("Other game..."), this, [this] {
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GameListDialog gld(this);
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if (gld.exec() != QDialog::Accepted)
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return;
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Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
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Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedGame().GetSyncIdentifier());
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});
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m_md5_menu->addAction(tr("SD Card"), this, [] {
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Settings::Instance().GetNetPlayServer()->ComputeMD5(
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NetPlay::NetPlayClient::GetSDCardIdentifier());
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});
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m_md5_menu->addAction(tr("SD Card"), this,
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[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
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m_other_menu = m_menu_bar->addMenu(tr("Other"));
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m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
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@ -321,9 +325,11 @@ void NetPlayDialog::ConnectWidgets()
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GameListDialog gld(this);
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if (gld.exec() == QDialog::Accepted)
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{
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auto unique_id = gld.GetSelectedUniqueID();
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Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id);
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const UICommon::GameFile& game = gld.GetSelectedGame();
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const std::string netplay_name = game.GetNetPlayName();
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Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
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QString::fromStdString(netplay_name));
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}
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});
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@ -416,7 +422,7 @@ void NetPlayDialog::OnStart()
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return;
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}
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const auto game = FindGameFile(m_current_game);
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const auto game = FindGameFile(m_current_game_identifier);
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if (!game)
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{
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PanicAlertT("Selected game doesn't exist in game list!");
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@ -583,11 +589,12 @@ void NetPlayDialog::UpdateDiscordPresence()
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{
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#ifdef USE_DISCORD_PRESENCE
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// both m_current_game and m_player_count need to be set for the status to be displayed correctly
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if (m_player_count == 0 || m_current_game.empty())
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if (m_player_count == 0 || m_current_game_name.empty())
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return;
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const auto use_default = [this]() {
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Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
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Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "",
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m_current_game_name);
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};
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if (Core::IsRunning())
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@ -602,7 +609,8 @@ void NetPlayDialog::UpdateDiscordPresence()
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return use_default();
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Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
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std::string(host_id.begin(), host_id.end()), m_current_game);
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std::string(host_id.begin(), host_id.end()),
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m_current_game_name);
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}
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else
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{
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@ -612,7 +620,7 @@ void NetPlayDialog::UpdateDiscordPresence()
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Discord::UpdateDiscordPresence(
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m_player_count, Discord::SecretType::IPAddress,
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Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game);
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Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game_name);
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}
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}
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else
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@ -660,9 +668,10 @@ void NetPlayDialog::UpdateGUI()
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return '|' + str + '|';
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};
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static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
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{NetPlay::PlayerGameStatus::Ok, tr("OK")},
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{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
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static const std::map<NetPlay::SyncIdentifierComparison, QString> player_status{
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{NetPlay::SyncIdentifierComparison::SameGame, tr("OK")},
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{NetPlay::SyncIdentifierComparison::DifferentVersion, tr("Wrong Version")},
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{NetPlay::SyncIdentifierComparison::DifferentGame, tr("Not Found")},
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};
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for (int i = 0; i < m_player_count; i++)
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@ -805,15 +814,17 @@ void NetPlayDialog::AppendChat(const std::string& msg)
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QApplication::alert(this);
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}
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void NetPlayDialog::OnMsgChangeGame(const std::string& title)
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void NetPlayDialog::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
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const std::string& netplay_name)
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{
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QString qtitle = QString::fromStdString(title);
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QueueOnObject(this, [this, qtitle, title] {
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m_game_button->setText(qtitle);
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m_current_game = title;
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QString qname = QString::fromStdString(netplay_name);
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QueueOnObject(this, [this, qname, netplay_name, &sync_identifier] {
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m_game_button->setText(qname);
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m_current_game_identifier = sync_identifier;
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m_current_game_name = netplay_name;
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UpdateDiscordPresence();
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});
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DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
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DisplayMessage(tr("Game changed to \"%1\"").arg(qname), "magenta");
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}
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void NetPlayDialog::GameStatusChanged(bool running)
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@ -859,7 +870,12 @@ void NetPlayDialog::OnMsgStartGame()
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auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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client->StartGame(FindGame(m_current_game));
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{
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if (auto game = FindGameFile(m_current_game_identifier))
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client->StartGame(game->GetFilePath());
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else
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PanicAlertT("Selected game doesn't exist in game list!");
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}
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UpdateDiscordPresence();
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});
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}
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@ -1017,29 +1033,24 @@ bool NetPlayDialog::IsRecording()
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return false;
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}
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std::string NetPlayDialog::FindGame(const std::string& game)
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std::shared_ptr<const UICommon::GameFile>
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NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
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NetPlay::SyncIdentifierComparison* found)
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{
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std::optional<std::string> path = RunOnObject(this, [this, &game] {
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for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
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{
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if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
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return m_game_list_model->GetPath(i).toStdString();
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}
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return std::string("");
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});
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if (path)
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return *path;
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return std::string("");
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}
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NetPlay::SyncIdentifierComparison temp;
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if (!found)
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found = &temp;
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*found = NetPlay::SyncIdentifierComparison::DifferentGame;
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std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
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{
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std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
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RunOnObject(this, [this, &game] {
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RunOnObject(this, [this, &sync_identifier, found] {
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for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
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{
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if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
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return m_game_list_model->GetGameFile(i);
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auto game_file = m_game_list_model->GetGameFile(i);
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*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
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if (*found == NetPlay::SyncIdentifierComparison::SameGame)
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return game_file;
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}
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return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
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});
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@ -1126,15 +1137,15 @@ void NetPlayDialog::SaveSettings()
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Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
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}
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void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
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void NetPlayDialog::ShowMD5Dialog(const std::string& title)
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{
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QueueOnObject(this, [this, file_identifier] {
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QueueOnObject(this, [this, title] {
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m_md5_menu->setEnabled(false);
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if (m_md5_dialog->isVisible())
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m_md5_dialog->close();
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m_md5_dialog->show(QString::fromStdString(file_identifier));
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m_md5_dialog->show(QString::fromStdString(title));
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});
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}
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@ -45,7 +45,8 @@ public:
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
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const std::string& netplay_name) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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@ -65,13 +66,14 @@ public:
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void OnIndexRefreshFailed(const std::string error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile>
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FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
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NetPlay::SyncIdentifierComparison* found = nullptr) override;
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void LoadSettings();
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void SaveSettings();
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void ShowMD5Dialog(const std::string& title) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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@ -145,7 +147,8 @@ private:
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MD5Dialog* m_md5_dialog;
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ChunkedProgressDialog* m_chunked_progress_dialog;
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PadMappingDialog* m_pad_mapping;
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std::string m_current_game;
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NetPlay::SyncIdentifier m_current_game_identifier;
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std::string m_current_game_name;
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Common::Lazy<std::string> m_external_ip_address;
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std::string m_nickname;
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GameListModel* m_game_list_model = nullptr;
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@ -4,6 +4,8 @@
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#include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
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#include <memory>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialogButtonBox>
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@ -24,6 +26,7 @@
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#include "DolphinQt/QtUtils/UTF8CodePointCountValidator.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/NetPlayIndex.h"
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NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
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@ -347,7 +350,7 @@ void NetPlaySetupDialog::accept()
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return;
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}
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emit Host(items[0]->text());
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emit Host(*items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>());
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}
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}
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@ -358,11 +361,10 @@ void NetPlaySetupDialog::PopulateGameList()
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m_host_games->clear();
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for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
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{
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auto title = m_game_list_model->GetUniqueIdentifier(i);
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auto path = m_game_list_model->GetPath(i);
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std::shared_ptr<const UICommon::GameFile> game = m_game_list_model->GetGameFile(i);
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auto* item = new QListWidgetItem(title);
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item->setData(Qt::UserRole, path);
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auto* item = new QListWidgetItem(QString::fromStdString(game->GetNetPlayName()));
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item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
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m_host_games->addItem(item);
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}
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@ -18,6 +18,11 @@ class QPushButton;
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class QSpinBox;
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class QTabWidget;
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namespace UICommon
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{
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class GameFile;
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}
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class NetPlaySetupDialog : public QDialog
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{
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Q_OBJECT
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@ -29,7 +34,7 @@ public:
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signals:
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bool Join();
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bool Host(const QString& game_identifier);
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bool Host(const UICommon::GameFile& game);
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private:
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void CreateMainLayout();
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Reference in New Issue
Block a user