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WX: Don't specify a parent frame for the render frame
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@ -662,7 +662,8 @@ void CFrame::StartGame(const std::string& filename)
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// Set window size in framebuffer pixels since the 3D rendering will be operating at
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// that level.
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wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
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m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
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m_RenderFrame =
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new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
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// Convert ClientSize coordinates to frame sizes.
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wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
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