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https://github.com/dolphin-emu/dolphin.git
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InterfacePane: Add BalloonTip to lock mouse checkbox
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parent
9ed1688d09
commit
a581fa2bfa
@ -429,12 +429,6 @@ Config::ShowCursor Settings::GetCursorVisibility() const
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return Config::Get(Config::MAIN_SHOW_CURSOR);
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}
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void Settings::SetLockCursor(bool lock_cursor)
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{
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Config::SetBaseOrCurrent(Config::MAIN_LOCK_CURSOR, lock_cursor);
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emit LockCursorChanged();
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}
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bool Settings::GetLockCursor() const
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{
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return Config::Get(Config::MAIN_LOCK_CURSOR);
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@ -124,7 +124,6 @@ public:
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// Graphics
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void SetCursorVisibility(Config::ShowCursor hideCursor);
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Config::ShowCursor GetCursorVisibility() const;
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void SetLockCursor(bool lock_cursor);
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bool GetLockCursor() const;
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void SetKeepWindowOnTop(bool top);
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bool IsKeepWindowOnTopEnabled() const;
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@ -209,10 +209,9 @@ void InterfacePane::CreateInGame()
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m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
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m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
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m_checkbox_lock_mouse = new ConfigBool(tr("Lock Mouse Cursor"), Config::MAIN_LOCK_CURSOR);
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// this ends up not being managed unless _WIN32, so lets not leak
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m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"), this);
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m_checkbox_lock_mouse->setToolTip(tr("Will lock the Mouse Cursor to the Render Widget as long as "
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"it has focus. You can set a hotkey to unlock it."));
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m_checkbox_lock_mouse->setParent(this);
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mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
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groupbox_layout->addWidget(m_checkbox_top_window);
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@ -252,7 +251,7 @@ void InterfacePane::ConnectLayout()
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connect(m_radio_cursor_visible_always, &QRadioButton::toggled, this,
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&InterfacePane::OnCursorVisibleAlways);
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connect(m_checkbox_lock_mouse, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetLockCursor);
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[this]() { Settings::Instance().LockCursorChanged(); });
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}
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void InterfacePane::UpdateShowDebuggingCheckbox()
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@ -305,8 +304,6 @@ void InterfacePane::LoadConfig()
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->setChecked(Settings::Instance().GetCursorVisibility() == Config::ShowCursor::Constantly);
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SignalBlocking(m_radio_cursor_visible_never)
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->setChecked(Settings::Instance().GetCursorVisibility() == Config::ShowCursor::Never);
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SignalBlocking(m_checkbox_lock_mouse)->setChecked(Settings::Instance().GetLockCursor());
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}
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void InterfacePane::OnSaveConfig()
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@ -392,6 +389,10 @@ void InterfacePane::AddDescriptions()
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static constexpr char TR_PAUSE_ON_FOCUS_LOST_DESCRIPTION[] =
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QT_TR_NOOP("Pauses the game whenever the render window isn't focused."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_LOCK_MOUSE_DESCRIPTION[] =
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QT_TR_NOOP("Locks the Mouse Cursor to the Render Widget as long as it has focus. You can "
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"set a hotkey to unlock it."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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m_checkbox_use_builtin_title_database->SetDescription(tr(TR_TITLE_DATABASE_DESCRIPTION));
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@ -418,4 +419,6 @@ void InterfacePane::AddDescriptions()
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m_checkbox_show_active_title->SetDescription(tr(TR_SHOW_ACTIVE_TITLE_DESCRIPTION));
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m_checkbox_pause_on_focus_lost->SetDescription(tr(TR_PAUSE_ON_FOCUS_LOST_DESCRIPTION));
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m_checkbox_lock_mouse->SetDescription(tr(TR_LOCK_MOUSE_DESCRIPTION));
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}
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@ -7,7 +7,6 @@
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class ConfigBool;
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class ConfigStringChoice;
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class QCheckBox;
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class QComboBox;
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class QLabel;
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class QRadioButton;
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@ -55,5 +54,5 @@ private:
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QRadioButton* m_radio_cursor_visible_movement;
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QRadioButton* m_radio_cursor_visible_never;
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QRadioButton* m_radio_cursor_visible_always;
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QCheckBox* m_checkbox_lock_mouse;
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ConfigBool* m_checkbox_lock_mouse;
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};
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