ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.

This commit is contained in:
NeoBrainX
2013-03-31 23:57:39 +02:00
parent f57b902d33
commit a60e1a3db8
2 changed files with 1 additions and 6 deletions

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@ -46,7 +46,6 @@ static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char*
}
}
// TODO: Check if something goes wrong if the cached shaders used pixel lighting but it's disabled later??
template<class T>
static void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
{