mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
PortableVertexFormat: use AttributeFormat for posmtx attribute format
This commit is contained in:
parent
6c59b691b0
commit
a65162f1cd
@ -114,11 +114,12 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
}
|
||||
}
|
||||
|
||||
if (_vtx_decl.posmtx_offset != -1)
|
||||
format = &_vtx_decl.posmtx;
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "BLENDINDICES";
|
||||
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
|
||||
m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
|
@ -86,10 +86,7 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
|
||||
}
|
||||
|
||||
if (vtx_decl.posmtx_offset != -1) {
|
||||
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
|
||||
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
|
||||
}
|
||||
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
|
||||
|
||||
vm->m_last_vao = VAO;
|
||||
}
|
||||
|
@ -89,8 +89,7 @@ struct PortableVertexDeclaration
|
||||
AttributeFormat normals[3];
|
||||
AttributeFormat colors[2];
|
||||
AttributeFormat texcoords[8];
|
||||
|
||||
int posmtx_offset;
|
||||
AttributeFormat posmtx;
|
||||
};
|
||||
|
||||
// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
|
||||
|
@ -756,13 +756,13 @@ void VertexLoader::CompileVertexTranslator()
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
WriteCall(PosMtx_Write);
|
||||
vtx_decl.posmtx_offset = nat_offset;
|
||||
vtx_decl.posmtx.components = 4;
|
||||
vtx_decl.posmtx.enable = true;
|
||||
vtx_decl.posmtx.offset = nat_offset;
|
||||
vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
|
||||
vtx_decl.posmtx.integer = false;
|
||||
nat_offset += 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
vtx_decl.posmtx_offset = -1;
|
||||
}
|
||||
|
||||
native_stride = nat_offset;
|
||||
vtx_decl.stride = native_stride;
|
||||
|
@ -168,7 +168,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
out.Write(" float4 blend_indices : BLENDINDICES,\n");
|
||||
out.Write(" float4 fposmtx : BLENDINDICES,\n");
|
||||
out.Write(" float4 rawpos : POSITION) {\n");
|
||||
}
|
||||
out.Write("VS_OUTPUT o;\n");
|
||||
@ -176,10 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
// transforms
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
{
|
||||
if (api_type == API_D3D)
|
||||
out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
|
||||
else
|
||||
out.Write("int posmtx = int(fposmtx);\n");
|
||||
out.Write("int posmtx = int(fposmtx * 255.0);\n"); // TODO: Ugly, should use an integer instead
|
||||
|
||||
if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user