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Fix the dirty bit and make the register cache use it to be a bit more clever:
it skips storing a register back to memory if its value hasn't changed. This happens with stuff like compares and fast memory loads. This is the first in a series of enhancements I have in my tree for the jit that I plan to commit over the next few hours. I'm likely to cause some breakage, so if you see regrassions, please report them; if you can track them down to a specific revision, that would be very helpful. I'm trying to make the changes small to allow pinpointing regressions more easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -198,6 +198,7 @@ namespace Jit64
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if (regs[preg].away && regs[preg].location.IsSimpleReg())
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{
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xregs[regs[preg].location.GetSimpleReg()].free = true;
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xregs[regs[preg].location.GetSimpleReg()].dirty = false;
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regs[preg].away = false;
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}
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}
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@ -291,7 +292,7 @@ namespace Jit64
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if (xlocks[xr]) PanicAlert("GetFreeXReg returned locked register");
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xregs[xr].free = false;
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xregs[xr].ppcReg = i;
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xregs[xr].dirty = makeDirty;
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xregs[xr].dirty = makeDirty || regs[i].location.IsImm();
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OpArg newloc = ::Gen::R(xr);
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if (doLoad || regs[i].location.IsImm())
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MOV(32, newloc, regs[i].location);
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@ -321,11 +322,13 @@ namespace Jit64
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{
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if (regs[i].away)
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{
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bool doStore = true;
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if (regs[i].location.IsSimpleReg())
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{
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X64Reg xr = RX(i);
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xregs[xr].free = true;
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xregs[xr].ppcReg = -1;
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doStore = xregs[xr].dirty;
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xregs[xr].dirty = false;
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}
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else
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@ -333,6 +336,7 @@ namespace Jit64
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//must be immediate - do nothing
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}
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OpArg newLoc = GetDefaultLocation(i);
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if (doStore)
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MOV(32, newLoc, regs[i].location);
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regs[i].location = newLoc;
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regs[i].away = false;
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