Frame: Fix macOS keyboard while emulation is running

This commit is contained in:
MerryMage 2017-04-07 19:44:04 +01:00
parent f94cd57a70
commit a793b4d06f

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@ -1040,12 +1040,20 @@ static int GetMenuIDFromHotkey(unsigned int key)
void CFrame::OnKeyDown(wxKeyEvent& event)
{
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
#ifdef __APPLE__
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
if (!m_bRendererHasFocus)
{
// We do however want to pass events on when the
// render window is out of focus: this allows use
// of the keyboard in the rest of the UI.
event.Skip();
}
#else
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
event.Skip();