mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Frame: Fix macOS keyboard while emulation is running
This commit is contained in:
parent
f94cd57a70
commit
a793b4d06f
@ -1040,12 +1040,20 @@ static int GetMenuIDFromHotkey(unsigned int key)
|
||||
|
||||
void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
{
|
||||
// On OS X, we claim all keyboard events while
|
||||
// emulation is running to avoid wxWidgets sounding
|
||||
// the system beep for unhandled key events when
|
||||
// receiving pad/Wiimote keypresses which take an
|
||||
// entirely different path through the HID subsystem.
|
||||
#ifndef __APPLE__
|
||||
#ifdef __APPLE__
|
||||
// On OS X, we claim all keyboard events while
|
||||
// emulation is running to avoid wxWidgets sounding
|
||||
// the system beep for unhandled key events when
|
||||
// receiving pad/Wiimote keypresses which take an
|
||||
// entirely different path through the HID subsystem.
|
||||
if (!m_bRendererHasFocus)
|
||||
{
|
||||
// We do however want to pass events on when the
|
||||
// render window is out of focus: this allows use
|
||||
// of the keyboard in the rest of the UI.
|
||||
event.Skip();
|
||||
}
|
||||
#else
|
||||
// On other platforms, we leave the key event alone
|
||||
// so it can be passed on to the windowing system.
|
||||
event.Skip();
|
||||
|
Loading…
Reference in New Issue
Block a user