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Fix loading Wii banners for games that initially were cached without banners
Fixes https://bugs.dolphin-emu.org/issues/10969
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@ -222,9 +222,11 @@ bool GameFile::BannerChanged()
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if (!DiscIO::IsWii(m_platform))
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if (!DiscIO::IsWii(m_platform))
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return false;
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return false;
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m_volume_banner.buffer =
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m_pending.volume_banner.buffer =
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DiscIO::WiiSaveBanner(m_title_id).GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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DiscIO::WiiSaveBanner(m_title_id)
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if (m_volume_banner.buffer.empty())
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.GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
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if (m_pending.volume_banner.buffer.empty())
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return false;
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return false;
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// We only reach here if m_volume_banner was empty, so we can always return true
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// We only reach here if m_volume_banner was empty, so we can always return true
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