Fix shadowing like in DX9..

Not sure if the previous commit broke anything, but better be safe..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6629 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-12-20 17:20:31 +00:00
parent f09fd080fb
commit a85e9f1455

View File

@ -373,9 +373,10 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
true, bScaleByHalf > 0 && !bFromZBuffer);
u64 hash = 0;
if (g_ActiveConfig.bEFBCopyCacheEnable)
{
u64 hash = GetHash64(dest_ptr, size_in_bytes,
hash = GetHash64(dest_ptr, size_in_bytes,
g_ActiveConfig.iSafeTextureCache_ColorSamples);
// If the texture in RAM is already in the texture cache,
@ -385,7 +386,7 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
}
TextureCache::MakeRangeDynamic(address,size_in_bytes);
return 0;
return hash;
}
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)