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Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
ControllerInterface: Hotplug callback fixes.
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@ -249,10 +249,20 @@ void ControllerInterface::UpdateInput()
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// Register a callback to be called when a device is added or removed (as from the input backends'
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// hotplug thread), or when devices are refreshed
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void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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// Returns a handle for later removing the callback.
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ControllerInterface::HotplugCallbackHandle
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ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.emplace_back(std::move(callback));
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return std::prev(m_devices_changed_callbacks.end());
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}
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// Unregister a device callback.
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void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.erase(handle);
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}
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// Invoke all callbacks that were registered
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@ -6,9 +6,9 @@
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#include <atomic>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "Common/WindowSystemInfo.h"
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#include "InputCommon/ControllerInterface/Device.h"
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@ -40,6 +40,8 @@
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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using HotplugCallbackHandle = std::list<std::function<void()>>::iterator;
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ControllerInterface() : m_is_init(false) {}
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void Initialize(const WindowSystemInfo& wsi);
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void ChangeWindow(void* hwnd);
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@ -50,11 +52,12 @@ public:
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bool IsInit() const { return m_is_init; }
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void UpdateInput();
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void RegisterDevicesChangedCallback(std::function<void(void)> callback);
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HotplugCallbackHandle RegisterDevicesChangedCallback(std::function<void(void)> callback);
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void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
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void InvokeDevicesChangedCallbacks() const;
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private:
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std::vector<std::function<void()>> m_devices_changed_callbacks;
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std::list<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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std::atomic<bool> m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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@ -147,6 +147,21 @@ std::size_t InputConfig::GetControllerCount() const
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return m_controllers.size();
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}
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void InputConfig::RegisterHotplugCallback()
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{
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// Update control references on all controllers
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// as configured devices may have been added or removed.
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m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
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for (auto& controller : m_controllers)
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controller->UpdateReferences(g_controller_interface);
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});
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}
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void InputConfig::UnregisterHotplugCallback()
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{
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g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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@ -9,6 +9,8 @@
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#include <utility>
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#include <vector>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ControllerEmu
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{
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class EmulatedController;
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@ -40,7 +42,12 @@ public:
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std::string GetProfileName() const { return m_profile_name; }
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std::size_t GetControllerCount() const;
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// These should be used after creating all controllers and before clearing them, respectively.
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void RegisterHotplugCallback();
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void UnregisterHotplugCallback();
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private:
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
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const std::string m_ini_name;
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const std::string m_gui_name;
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